Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider advances its king to E5 and claims our queen.
Draw. The dungeon keeps the names of our hero and Spider.
Loading…
The battle, move by move
From D2 to C3, our hero's pawn swallows Spider's pawn.
Spider captures the pawn on G2 and puts our hero in check.
our hero's king takes D1, leaving E1 behind. Spider answers by moving the pawn from F6 to F5, and right after that our hero slides the pawn across the board, from H2 to H4.
Spider's knight reaches F2 and threatens our hero's king.
With a steady hand, our hero brings the king to D2, while spider's pawn advances from F5 to F4. our hero advances the pawn from C3 to C4, and spider sets the knight on H1, watching every square.
Without hurry or fear, our hero places the pawn on H5. From the dark, Spider pushes the king to F8, and right after that our hero's pawn takes H6, leaving H5 behind.
Spider answers by moving the knight from H1 to G3; then our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Spider brings the pawn to E6.
With a steady hand, our hero brings the pawn to H7, and spider's knight advances from G2 to H4. Promotion: on H8, our hero turns a pawn into a queen.
Spider sets the king on F7, watching every square. From H8 to H4, our hero's queen swallows Spider's knight.
From the dark, Spider pushes the king to G6; then our hero's pawn takes C6, leaving C5 behind. Spider answers by moving the knight from G3 to F5, and right after that our hero slides the queen across the board, from H4 to H1.
With dungeon cunning, Spider brings the knight to E3. With a steady hand, our hero brings the pawn to C7. Spider gives check with the knight on C4.
our hero advances the king from D2 to E1, and spider sets the knight on D6, watching every square. Promotion: on C8, our hero turns a pawn into a queen.
Spider advances to C8 and claims our queen.
From G1, our hero's queen forces Spider to defend.
Spider answers by moving the king from G6 to H7; then our hero slides the pawn across the board, from E2 to E3. With dungeon cunning, Spider brings the pawn to E4.
From E3 to F4, our hero's pawn swallows Spider's pawn.
Spider's pawn advances from A4 to A3. our hero advances the queen from G1 to G2, while spider sets the knight on D6, watching every square.
Without hurry or fear, our hero places the pawn on F5. Spider moves the knight from D6 to F5 and topples our hero's pawn.
A clean strike: our hero's queen topples the pawn on E4.
Spider answers by moving the king from H7 to H6. By taking the pawn on E6, our hero drives Spider into check.
With dungeon cunning, Spider brings the king to G7. A clean strike: our hero's queen topples the knight on F5.
Spider's king advances from G7 to H8. our hero gives check with the queen on F6.
Spider sets the king on G8, watching every square. A clean strike: our hero's queen topples the pawn on A6.
From the dark, Spider pushes the king to F8. By taking the pawn on A3, our hero drives Spider into check.
Spider answers by moving the king from F8 to E8. our hero gives check with the queen on A8.
With dungeon cunning, Spider brings the king to E7. With a steady hand, our hero brings the queen to C6, and spider's king advances from E7 to F8.
our hero advances the queen from C6 to E6, while spider sets the king on G7, watching every square. our hero gives check with the queen on E7.
From the dark, Spider pushes the king to G6. From E6, our hero's queen forces Spider to defend.
Spider answers by moving the king from G6 to G5, and right after that our hero slides the queen across the board, from E6 to E4. With dungeon cunning, Spider brings the king to F6.
our hero gives check with the queen on F4.
Spider's king advances from F6 to E7. From C7, our hero's queen forces Spider to defend.
Spider sets the king on F6, watching every square. Check: our hero tightens the net by bringing the queen to E5.
Spider advances to E5 and claims our queen.
Neither our hero nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 33 s
- Moves
- 72
- How it ended
- draw
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 20
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 959 finished games (413 wins, 153 losses, 393 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (72 moves) lasted longer than 68% of the games on this floor.