Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero answers with fury: the bishop leaps from B2 to A1 and captures the enemy rook.
In the end, our hero delivers checkmate and Giant Rat flees the board.
Loading…
The battle, move by move
From F2 to E3, our hero's pawn swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the pawn to A2. With a steady hand, our hero brings the bishop to B2, while giant Rat's bishop advances from D6 to E7.
our hero advances the pawn from H2 to H3. Check from Giant Rat: the bishop plants itself on H4.
Without hurry or fear, our hero places the pawn on G3. Giant Rat advances to E3 and claims our pawn.
From G3 to H4, our hero's pawn swallows Giant Rat's bishop.
Giant Rat's pawn crowns on A1 and a hostile rook is born.
A clean strike: our hero's bishop topples the rook on A1.
With dungeon cunning, Giant Rat brings the king to D7. With a steady hand, our hero brings the king to E2, and giant Rat's knight advances from E3 to F5.
our hero advances the pawn from H4 to H5. Giant Rat's knight reaches D4 and threatens our hero's king.
Without hurry or fear, our hero places the king on E3. From the dark, Giant Rat pushes the king to E7; then our hero's pawn takes C3, leaving C2 behind.
Giant Rat answers by moving the knight from D4 to B5. From E3 to E4, our hero's king swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the king to E6. With a steady hand, our hero brings the pawn to H6, while giant Rat's king advances from E6 to E7.
our hero advances the pawn from H6 to H7, and giant Rat sets the king on F7, watching every square. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat captures the pawn on C3 and puts our hero in check.
From A1 to C3, our hero's bishop swallows Giant Rat's knight.
Giant Rat answers by moving the king from F7 to E7. By taking the pawn on E5, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to D7. From C3 to A5, our hero's bishop swallows Giant Rat's pawn.
Giant Rat's king advances from D7 to C8. And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 59 s
- Moves
- 35
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 2
- Material captured (hero / opponent)
- 15 / 2
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 466 finished games (234 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (35 moves) lasted longer than 26% of the games on this floor.