Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

our hero's pawn lands on G4 and defeats Giant Rat's knight!

Checkmate! our hero topples Giant Rat and claims victory.

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The battle, move by move

With a steady hand, our hero brings the pawn to F3, and right after that giant Rat's king advances from E8 to F7. our hero captures the enemy knight: the pawn leaps from F3 to G4.

Giant Rat sets the bishop on C5, watching every square, while without hurry or fear, our hero places the rook on C1. From the dark, Giant Rat pushes the king to E7.

our hero captures the enemy pawn: the rook leaps from C1 to C4.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat answers by moving the king from E7 to D7. our hero claims the enemy pawn by landing on E4.

With dungeon cunning, Giant Rat brings the pawn to A2; then with a steady hand, our hero brings the rook to A4. Giant Rat's king advances from D7 to E7.

our hero claims the enemy pawn by landing on A2.

Giant Rat sets the king on F6, watching every square. our hero captures the enemy pawn: the rook leaps from A2 to A5.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

From the dark, Giant Rat pushes the king to G7. our hero claims the enemy pawn by landing on E5.

Giant Rat answers by moving the king from G7 to F7. our hero captures the enemy pawn: the rook leaps from E5 to E3.

With dungeon cunning, Giant Rat brings the king to G6. our hero gives check with the rook on E6.

Giant Rat's king advances from G6 to H7. our hero captures the enemy pawn: the rook leaps from E6 to C6.

Giant Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the pawn on E4. From the dark, Giant Rat pushes the king to F7, while our hero's pawn takes E5, leaving E4 behind.

Giant Rat answers by moving the king from F7 to G7. our hero slides the pawn across the board, from E5 to E6; then with dungeon cunning, Giant Rat brings the king to G6.

Check: our hero tightens the net by bringing the pawn to E7.

Giant Rat's king advances from G6 to F7, and our hero advances the rook from C6 to C7. Giant Rat sets the king on E8, watching every square, while without hurry or fear, our hero places the pawn on G5.

From the dark, Giant Rat pushes the king to F7, and our hero's pawn takes H4, leaving H2 behind. Giant Rat answers by moving the king from F7 to G6.

our hero slides the knight across the board, from G1 to F3, and right after that with dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the pawn to H5; then giant Rat's king advances from F7 to G8.

our hero advances the pawn from G5 to G6. Giant Rat sets the king on G7, watching every square, and without hurry or fear, our hero places the knight on G5.

From the dark, Giant Rat pushes the king to H6. From F7, our hero's knight forces Giant Rat to defend.

Giant Rat answers by moving the king from H6 to G7. our hero's pawn crowns on E8 and becomes a queen.

With dungeon cunning, Giant Rat brings the king to F6. And it is checkmate: our hero ends the game on E5.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 5 s
Moves
51
How it ended
checkmate
Captures (hero / opponent)
8 / 0
Material captured (hero / opponent)
10 / 0
First capture
move 1
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (51 moves) lasted longer than 49% of the games on this floor.

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