Battle chronicle
In the depths of Sewers, our hero faces Giant Rat.
our hero's king lands on D1 and defeats Giant Rat's knight!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
From B2 to A3, our hero's pawn swallows Giant Rat's bishop.
Giant Rat sets the knight on D7, watching every square. A clean strike: our hero's pawn topples the pawn on E3.
From the dark, Giant Rat pushes the pawn to D5. From E3 to F4, our hero's pawn swallows Giant Rat's pawn.
our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat answers by moving the knight from D7 to F6, while our hero slides the pawn across the board, from H2 to H3. With dungeon cunning, Giant Rat brings the pawn to C5.
From H3 to G4, our hero's pawn swallows Giant Rat's pawn.
Giant Rat's pawn advances from D5 to D4, while our hero advances the pawn from G4 to G5. Giant Rat sets the knight on D5, watching every square.
Without hurry or fear, our hero places the pawn on G3; then from the dark, Giant Rat pushes the pawn to A4. our hero's pawn takes E3, leaving E2 behind, and right after that giant Rat answers by moving the knight from D5 to C3.
From E3 to D4, our hero's pawn swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the knight to D1. A clean strike: our hero's king topples the knight on D1.
Giant Rat's king advances from E8 to F7. From D4 to C5, our hero's pawn swallows Giant Rat's pawn.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the pawn on C6. From the dark, Giant Rat pushes the pawn to A5; then our hero's pawn takes C7, leaving C6 behind.
Giant Rat answers by moving the king from G6 to G7. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to G6. With a steady hand, our hero brings the queen to A8, while giant Rat's king advances from G6 to H5.
A clean strike: our hero's queen topples the pawn on A5.
Giant Rat sets the king on G4, watching every square. From A5 to A4, our hero's queen swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to F5. From A5, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from F5 to E4. our hero slides the king across the board, from D1 to E2, while with dungeon cunning, Giant Rat brings the king to D4.
our hero gives check with the bishop on B2.
Giant Rat's king advances from D4 to C4. From B4, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on D5, watching every square, and right after that without hurry or fear, our hero places the pawn on G6. From the dark, Giant Rat pushes the king to C6; then our hero's pawn takes G7, leaving G6 behind.
Giant Rat answers by moving the king from C6 to C7. Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Giant Rat brings the king to D7. Check: our hero tightens the net by bringing the queen to D4.
Giant Rat's king advances from D7 to C7. our hero gives check with the queen on G7.
Giant Rat sets the king on C8, watching every square. From D7, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to B8. our hero delivers the final mate from H8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 37 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 54% of the games on this floor.