Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on G3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero claims the enemy knight by landing on G3.

Slug's king advances from E8 to F8. our hero advances the pawn from A2 to A4; then slug sets the bishop on B8, watching every square.

Without hurry or fear, our hero places the pawn on A5. From the dark, Slug pushes the king to E8, and our hero's pawn takes A6, leaving A5 behind.

Slug answers by moving the bishop from B8 to A7. our hero claims the enemy pawn by landing on C3.

With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the pawn to C4; then slug's king advances from D8 to C7.

our hero advances the pawn from C4 to C5, and right after that slug sets the pawn on D6, watching every square. our hero captures the pawn on D6 and leaves Slug in check.

A cruel blow: Slug's pawn captures our hero's pawn on D6.

our hero claims the enemy pawn by landing on H6.

Slug answers by moving the king from C7 to D7, and our hero slides the bishop across the board, from H6 to F8. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the bishop to G7, and right after that slug's bishop advances from A7 to B8. our hero captures the enemy pawn: the bishop leaps from G7 to E5.

Slug sets the bishop on A7, watching every square, while without hurry or fear, our hero places the bishop on C3. From the dark, Slug pushes the pawn to E5.

our hero captures the enemy pawn: the bishop leaps from C3 to E5.

Slug answers by moving the bishop from A7 to D4. our hero claims the enemy bishop by landing on D4.

With dungeon cunning, Slug brings the king to C6. With a steady hand, our hero brings the bishop to F2; then slug's pawn advances from D5 to D4.

our hero claims the enemy pawn by landing on D4.

Slug sets the king on D6, watching every square, and without hurry or fear, our hero places the bishop on F6. From the dark, Slug pushes the king to E6, while our hero's bishop takes G7, leaving F6 behind.

Slug answers by moving the king from E6 to D5, and our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Slug brings the king to C4.

our hero's pawn crowns on A8 and becomes a queen.

Slug's king advances from C4 to B4. our hero gives check with the queen on B8.

Slug sets the king on A3, watching every square, while without hurry or fear, our hero places the pawn on C4. From the dark, Slug pushes the king to A2, and our hero's pawn takes C5, leaving C4 behind.

Slug answers by moving the king from A2 to A3, while our hero slides the pawn across the board, from C5 to C6. With dungeon cunning, Slug brings the king to A4.

With a steady hand, our hero brings the pawn to C7; then slug's pawn advances from H7 to H6. our hero's pawn crowns on C8 and becomes a queen.

Slug sets the king on A5, watching every square. our hero captures the enemy pawn: the queen leaps from C8 to G4.

From the dark, Slug pushes the king to A6, while our hero's queen takes H4, leaving G4 behind. Slug answers by moving the pawn from H6 to H5.

our hero captures the enemy pawn: the queen leaps from H4 to H5.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 43 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
10 / 1
Material captured (hero / opponent)
14 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1557 finished games (619 wins, 278 losses, 660 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 49% of the games on this floor.

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