Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
our hero's king lands on C1 and defeats Slug's knight!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the king to D8, and our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the bishop from E4 to B7, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the knight to C1.
With a steady hand, our hero brings the king to D1. Slug's bishop reaches F3 and threatens our hero's king.
our hero claims the enemy knight by landing on C1.
Slug sets the king on E8, watching every square, and without hurry or fear, our hero places the pawn on H7. From the dark, Slug pushes the king to D7.
our hero's pawn crowns on H8 and becomes a queen.
Slug answers by moving the bishop from F3 to D5. our hero captures the enemy pawn: the queen leaps from H8 to C3.
With dungeon cunning, Slug brings the bishop to C4. With a steady hand, our hero brings the queen to F6, and right after that slug's bishop advances from C4 to B3.
our hero captures the pawn on F7 and leaves Slug in check.
Slug sets the king on C6, watching every square. our hero claims the enemy bishop by landing on B3.
From the dark, Slug pushes the pawn to B4, and our hero's queen takes C4, leaving B3 behind. Slug answers by moving the pawn from D6 to D5.
our hero claims the enemy pawn by landing on G4.
With dungeon cunning, Slug brings the king to B7. With a steady hand, our hero brings the queen to F5; then slug's pawn advances from D5 to D4.
our hero advances the queen from F5 to E6, and right after that slug sets the pawn on D3, watching every square. Without hurry or fear, our hero places the queen on E3.
From the dark, Slug pushes the pawn to C4. our hero gives check with the queen on E4.
Slug answers by moving the king from B7 to A6. our hero captures the pawn on C4 and leaves Slug in check.
With dungeon cunning, Slug brings the king to B7. our hero claims the enemy pawn by landing on D3.
Slug's king advances from B7 to A8. our hero advances the queen from D3 to C4; then slug sets the king on A7, watching every square.
our hero claims the enemy pawn by landing on B4.
From the dark, Slug pushes the king to B8. our hero captures the pawn on B6 and leaves Slug in check.
Slug answers by moving the king from B8 to C8, while our hero slides the king across the board, from C1 to C2. With dungeon cunning, Slug brings the king to D7.
With a steady hand, our hero brings the king to C3; then slug's king advances from D7 to E7. our hero advances the king from C3 to C4, and right after that slug sets the king on E8, watching every square.
Without hurry or fear, our hero places the king on C5. From the dark, Slug pushes the king to E7. From B7, our hero's queen forces Slug to defend.
Slug answers by moving the king from E7 to D8, and our hero slides the king across the board, from C5 to C6. With dungeon cunning, Slug brings the king to E8.
our hero gives check with the queen on B8.
Slug's king advances from E8 to F7. our hero advances the king from C6 to D7; then slug sets the king on F6, watching every square.
Check: our hero tightens the net by bringing the queen to D6.
From the dark, Slug pushes the king to F5, and our hero's king takes C6, leaving D7 behind. Slug answers by moving the king from F5 to E4, while our hero slides the king across the board, from C6 to C5.
With dungeon cunning, Slug brings the king to E3. Check: our hero tightens the net by bringing the queen to G3.
Slug's king advances from E3 to D2. our hero advances the king from C5 to C4, and right after that slug sets the king on E2, watching every square.
Without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the king to D1, while our hero's king takes B2, leaving C3 behind.
Slug answers by moving the king from D1 to D2, and our hero slides the queen across the board, from G3 to F3. With dungeon cunning, Slug brings the king to E1.
With a steady hand, our hero brings the king to C1.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 32 s
- Moves
- 77
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 13 / 0
- First capture
- move 4
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (77 moves) lasted longer than 73% of the games on this floor.