Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

Slug moves its king from C7 to B8 and topples our hero's queen!

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the bishop on C3.

Slug advances to C2 and claims our pawn.

our hero slides the king across the board, from E1 to D2, and with dungeon cunning, Slug brings the knight to D7. A clean strike: our hero's king topples the pawn on C2.

Slug's pawn advances from D6 to D5. our hero advances the pawn from E2 to E3, and slug sets the pawn on B4, watching every square.

A clean strike: our hero's pawn topples the pawn on B4.

From the dark, Slug pushes the knight to E5. From B4 to C5, our hero's pawn swallows Slug's pawn.

Slug answers by moving the knight from E5 to C4. A clean strike: our hero's pawn topples the pawn on B6.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the pawn to B7, and slug's king advances from D7 to C7.

Promotion: on B8, our hero turns a pawn into a queen.

Slug advances to B8 and claims our queen.

Without hurry or fear, our hero places the king on C3. From the dark, Slug pushes the pawn to G3.

A clean strike: our hero's pawn topples the pawn on G3.

Slug answers by moving the king from B8 to C7, and right after that our hero slides the king across the board, from C3 to D4. With dungeon cunning, Slug brings the knight to B6.

With a steady hand, our hero brings the bishop to A3, while slug's pawn advances from F7 to F5. our hero advances the bishop from A3 to E7, and slug sets the knight on C4, watching every square.

A clean strike: our hero's king topples the pawn on D5.

Slug captures the pawn on E3 and puts our hero in check.

our hero's king takes E5, leaving D5 behind. Slug answers by moving the knight from E3 to F1.

A clean strike: our hero's king topples the pawn on F5.

With dungeon cunning, Slug brings the pawn to E3. With a steady hand, our hero brings the bishop to B4, and slug's knight advances from F1 to H2.

our hero advances the pawn from G3 to G4, while slug sets the king on D8, watching every square. Without hurry or fear, our hero places the pawn on G5.

From the dark, Slug pushes the king to D7; then our hero's pawn takes G6, leaving G5 behind. Slug answers by moving the pawn from E3 to E2, and right after that our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Slug brings the knight to F1. Promotion: on G8, our hero turns a pawn into a queen.

Slug's knight reaches E3 and threatens our hero's king.

our hero advances the king from F5 to F4. Slug's pawn crowns on E1 and a hostile knight is born.

A clean strike: our hero's bishop topples the knight on E1.

From the dark, Slug pushes the king to C7, and right after that our hero's bishop takes G3, leaving E1 behind. Slug answers by moving the king from C7 to C6.

A clean strike: our hero's king topples the knight on E3.

With dungeon cunning, Slug brings the king to D7. With a steady hand, our hero brings the queen to B8, and slug's king advances from D7 to E6.

Check: our hero tightens the net by bringing the queen to D6.

Slug sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the bishop on E5. From the dark, Slug pushes the king to G8; then our hero's queen takes F6, leaving D6 behind.

Slug answers by moving the king from G8 to H7. our hero delivers the final mate from G7.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 14 s
Moves
63
How it ended
checkmate
Captures (hero / opponent)
10 / 3
Material captured (hero / opponent)
16 / 11
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (63 moves) lasted longer than 55% of the games on this floor.

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