Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
our hero answers with fury: the bishop leaps from E3 to C1 and captures the enemy knight.
In the end, our hero delivers checkmate and Giant Rat flees the board.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to A3.
With dungeon cunning, Giant Rat brings the bishop to C2. With a steady hand, our hero brings the rook to A2. Giant Rat's knight reaches D3 and threatens our hero's king.
our hero advances the king from E1 to E2; then giant Rat sets the pawn on C5, watching every square. our hero claims the enemy bishop by landing on C2.
From the dark, Giant Rat pushes the knight to F2. our hero captures the enemy pawn: the rook leaps from C2 to C4.
Giant Rat answers by moving the pawn from A5 to A4. our hero claims the enemy pawn by landing on F4.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
With dungeon cunning, Giant Rat brings the knight to H1. our hero captures the enemy pawn: the bishop leaps from C1 to E3.
Giant Rat's king advances from E8 to D8, and right after that our hero advances the pawn from H2 to H4. Giant Rat sets the king on E7, watching every square.
Without hurry or fear, our hero places the pawn on G4, while from the dark, Giant Rat pushes the pawn to A5. our hero claims the enemy pawn by landing on A4.
Giant Rat gives check with the knight on G3.
our hero slides the king across the board, from E2 to F3. With dungeon cunning, Giant Rat brings the knight to E2. our hero claims the enemy pawn by landing on A5.
Giant Rat's knight advances from E2 to C1. our hero captures the enemy knight: the bishop leaps from E3 to C1.
Giant Rat sets the king on F7, watching every square. Check: our hero tightens the net by bringing the rook to A7.
From the dark, Giant Rat pushes the king to F8. our hero's pawn takes G5, leaving G4 behind, while giant Rat answers by moving the pawn from C5 to C4.
our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Giant Rat brings the pawn to D5; then with a steady hand, our hero brings the pawn to G6.
Giant Rat's king advances from F8 to G8, and right after that our hero advances the pawn from H5 to H6. Giant Rat sets the pawn on C3, watching every square.
From H7, our hero's pawn forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to H8. Check: our hero tightens the net by bringing the rook to A8.
Giant Rat answers by moving the king from H8 to G7. our hero's pawn crowns on H8 and becomes a queen.
A cruel blow: Giant Rat's king captures our hero's pawn on G6.
From A6, our hero's rook forces Giant Rat to defend.
Giant Rat's king advances from G6 to F7. Check: our hero tightens the net by bringing the queen to H7.
Giant Rat sets the king on F8, watching every square. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 10 s
- Moves
- 47
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 14 / 1
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (47 moves) lasted longer than 42% of the games on this floor.