Battle chronicle

A new legend is written: our hero challenges Giant Rat on floor 5.

With an adventurer's precision, our hero takes the rival bishop on F3.

Giant Rat falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on E3.

Check from Giant Rat: the bishop plants itself on B4.

our hero advances the pawn from C2 to C3; then giant Rat sets the bishop on F3, watching every square. our hero claims the enemy pawn by landing on F4.

From the dark, Giant Rat pushes the knight to D7. our hero captures the enemy bishop: the pawn leaps from C3 to B4.

Giant Rat answers by moving the knight from D7 to F8. our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the king to D7. our hero captures the enemy bishop: the pawn leaps from E2 to F3.

Giant Rat's pawn advances from G4 to G3. our hero claims the enemy pawn by landing on G3.

Giant Rat sets the pawn on C3, watching every square. our hero captures the enemy pawn: the pawn leaps from B2 to C3.

From the dark, Giant Rat pushes the knight to G6, while our hero's pawn takes F5, leaving F4 behind. Giant Rat answers by moving the knight from G6 to F4.

our hero captures the enemy knight: the pawn leaps from G3 to F4.

With dungeon cunning, Giant Rat brings the king to C8. With a steady hand, our hero brings the pawn to F6, and right after that giant Rat's pawn advances from D6 to D5.

our hero advances the pawn from F6 to F7; then giant Rat sets the king on D7, watching every square. our hero's pawn crowns on F8 and becomes a queen.

From the dark, Giant Rat pushes the pawn to C5. our hero captures the enemy pawn: the queen leaps from F8 to C5.

Giant Rat answers by moving the king from D7 to E6, while our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Giant Rat brings the pawn to D4.

our hero captures the enemy pawn: the queen leaps from C5 to D4.

Giant Rat's king advances from E6 to F7. our hero advances the pawn from G4 to G5, and right after that giant Rat sets the king on E8, watching every square.

Without hurry or fear, our hero places the pawn on F5. From the dark, Giant Rat pushes the king to E7, while our hero's pawn takes G6, leaving G5 behind.

Giant Rat answers by moving the king from E7 to F8, and our hero slides the bishop across the board, from C1 to G5. With dungeon cunning, Giant Rat brings the king to E8.

With a steady hand, our hero brings the queen to F6, and right after that giant Rat's king advances from E8 to D7. our hero gives check with the queen on E6.

Giant Rat sets the king on C7, watching every square. our hero claims the enemy pawn by landing on A6.

From the dark, Giant Rat pushes the king to B8, and our hero's queen takes C6, leaving A6 behind. Giant Rat answers by moving the king from B8 to A7, while our hero slides the pawn across the board, from G6 to G7.

With dungeon cunning, Giant Rat brings the king to B8. our hero's pawn crowns on G8 and becomes a queen.

Giant Rat's king advances from B8 to A7. Check: our hero tightens the net by bringing the queen to G7.

Giant Rat sets the king on B8, watching every square. And it is checkmate: our hero ends the game on E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 25 s
Moves
55
How it ended
checkmate
Captures (hero / opponent)
11 / 0
Material captured (hero / opponent)
17 / 0
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (55 moves) lasted longer than 54% of the games on this floor.

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