Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival bishop on F3.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Giant Rat answers by moving the knight from C4 to B2, and right after that our hero slides the rook across the board, from A1 to C1. With dungeon cunning, Giant Rat brings the bishop to F3.
A clean strike: our hero's rook topples the bishop on C6.
Giant Rat's king advances from E8 to D8. From G2 to F3, our hero's pawn swallows Giant Rat's bishop.
Giant Rat sets the pawn on D5, watching every square. A clean strike: our hero's rook topples the pawn on A6.
From the dark, Giant Rat pushes the king to C8. From A6 to A5, our hero's rook swallows Giant Rat's pawn.
Giant Rat answers by moving the king from C8 to C7. A clean strike: our hero's rook topples the pawn on D5.
Giant Rat advances to F3 and claims our pawn.
From G1 to F3, our hero's knight swallows Giant Rat's pawn.
Giant Rat's pawn advances from E5 to E4. our hero advances the knight from F3 to E5, while giant Rat sets the king on B8, watching every square.
Without hurry or fear, our hero places the rook on D2. From the dark, Giant Rat pushes the king to C7.
From C2, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from C7 to B8. By taking the knight on B2, our hero drives Giant Rat into check.
With dungeon cunning, Giant Rat brings the king to A7. With a steady hand, our hero brings the rook to B4, while giant Rat's king advances from A7 to A6.
From B4 to E4, our hero's rook swallows Giant Rat's pawn.
Giant Rat sets the king on B7, watching every square; then without hurry or fear, our hero places the pawn on A4. From the dark, Giant Rat pushes the king to A8, and right after that our hero's pawn takes A5, leaving A4 behind.
Giant Rat answers by moving the king from A8 to A7; then our hero slides the knight across the board, from E5 to D7. With dungeon cunning, Giant Rat brings the king to A6.
With a steady hand, our hero brings the rook to E5, and giant Rat's king advances from A6 to B7. our hero gives check with the knight on C5.
Giant Rat sets the king on C6, watching every square, and right after that without hurry or fear, our hero places the pawn on A6. From the dark, Giant Rat pushes the king to B6; then our hero's king takes E2, leaving E1 behind.
Giant Rat answers by moving the king from B6 to C6, and right after that our hero slides the pawn across the board, from A6 to A7. With dungeon cunning, Giant Rat brings the king to D6.
With a steady hand, our hero brings the rook to H5, while giant Rat's king advances from D6 to C7. Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat sets the king on D6, watching every square. our hero gives check with the queen on A6.
From the dark, Giant Rat pushes the king to E7. From H7, our hero's rook forces Giant Rat to defend.
Giant Rat answers by moving the king from E7 to D8. our hero delivers the final mate from A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 53 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 15 / 1
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 51% of the games on this floor.