Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero answers with fury: the bishop leaps from F4 to D2 and captures the enemy queen.

Neither our hero nor Rat claims victory. A draw on the board.

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The battle, move by move

our hero's pawn takes F3, leaving F2 behind. Rat answers by moving the king from E8 to F7. our hero captures the enemy pawn: the pawn leaps from F3 to G4.

With dungeon cunning, Rat brings the king to E6. With a steady hand, our hero brings the pawn to E4, and right after that rat's knight advances from D7 to E5.

our hero advances the pawn from G4 to G5; then rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on D3.

From the dark, Rat pushes the king to C8, and our hero's bishop takes F4, leaving C1 behind. After toppling the pawn on D3, Rat threatens our hero's king.

our hero slides the king across the board, from E1 to D2. Rat's pawn falls on B2 and tears the pawn from our hero.

our hero captures the enemy knight: the king leaps from D2 to D3.

Rat's king advances from C8 to D7. our hero advances the knight from G1 to F3. On A1, Rat promotes and gains a reinforcing queen.

From E5, our hero's knight forces Rat to defend.

From the dark, Rat pushes the king to C8. our hero claims the enemy pawn by landing on C6.

Rat's pawn reaches C4 and threatens our hero's king.

our hero captures the enemy pawn: the king leaps from D3 to C4.

With dungeon cunning, Rat brings the queen to D1. From A7, our hero's knight forces Rat to defend.

Rat's king advances from C8 to B7. our hero advances the knight from A7 to C8; then rat sets the queen on D2, watching every square.

our hero claims the enemy queen by landing on D2.

From the dark, Rat pushes the pawn to E6. our hero captures the enemy pawn: the bishop leaps from D2 to A5.

Rat answers by moving the king from B7 to B8, while our hero slides the knight across the board, from C8 to B6. With dungeon cunning, Rat brings the pawn to C5.

our hero captures the enemy pawn: the king leaps from C4 to C5.

Rat's king advances from B8 to A7. From C8, our hero's knight forces Rat to defend.

Rat sets the king on A6, watching every square, and without hurry or fear, our hero places the bishop on C7. From the dark, Rat pushes the pawn to E5, while our hero's king takes B4, leaving C5 behind.

Rat answers by moving the king from A6 to B7, and our hero slides the knight across the board, from C8 to E7. With dungeon cunning, Rat brings the king to A6.

our hero claims the enemy pawn by landing on G6.

Rat's king advances from A6 to B7. our hero advances the bishop from C7 to A5; then rat sets the king on A6, watching every square.

Without hurry or fear, our hero places the bishop on C7. From the dark, Rat pushes the king to B7. our hero captures the enemy pawn: the bishop leaps from C7 to E5.

Rat answers by moving the king from B7 to C6, while our hero slides the bishop across the board, from E5 to B8. With dungeon cunning, Rat brings the king to D7.

From F8, our hero's knight forces Rat to defend.

Rat's king advances from D7 to C8. our hero advances the bishop from B8 to D6, and right after that rat sets the king on B7, watching every square.

Without hurry or fear, our hero places the pawn on G6. From the dark, Rat pushes the king to C6, while our hero's pawn takes G7, leaving G6 behind.

Rat answers by moving the king from C6 to B6. our hero's pawn crowns on G8 and becomes a queen.

With dungeon cunning, Rat brings the king to A7. With a steady hand, our hero brings the queen to D5, and right after that rat's king advances from A7 to A6.

From B5, our hero's queen forces Rat to defend.

Rat sets the king on A7, watching every square. Check: our hero tightens the net by bringing the queen to B6.

Rat's king falls on B6 and tears the queen from our hero.

our hero gives check with the bishop on C5.

Rat answers by moving the king from B6 to B7, while our hero slides the king across the board, from B4 to A5. With dungeon cunning, Rat brings the king to A8.

With a steady hand, our hero brings the pawn to E5; then rat's king advances from A8 to B8. our hero advances the pawn from E5 to E6, and right after that rat sets the king on C7, watching every square.

Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to B7. our hero's pawn crowns on E8 and becomes a queen.

Rat answers by moving the king from B7 to C7. our hero gives check with the queen on E7.

With dungeon cunning, Rat brings the king to C6. With a steady hand, our hero brings the bishop to D4, and right after that rat's king advances from C6 to D5.

our hero advances the queen from E7 to F6; then rat sets the king on E4, watching every square. our hero gives check with the queen on E6.

Rat's king falls on D4 and tears the bishop from our hero.

From D6, our hero's queen forces Rat to defend.

Rat answers by moving the king from D4 to E4. Check: our hero tightens the net by bringing the queen to D3.

With dungeon cunning, Rat brings the king to F4. With a steady hand, our hero brings the queen to E2; then rat's king advances from F4 to F5.

From G4, our hero's pawn forces Rat to defend.

Rat sets the king on F4, watching every square, and without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to F5, while our hero's pawn takes G6, leaving G5 behind.

Rat answers by moving the king from F5 to G5, and our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to H4.

our hero's pawn crowns on G8 and becomes a queen.

Rat's king advances from H4 to H3. our hero gives check with the queen on B3.

Rat sets the king on H4, watching every square, while without hurry or fear, our hero places the queen on B5. From the dark, Rat pushes the king to G4, and our hero's knight takes E6, leaving F8 behind.

Rat answers by moving the king from G4 to H4, while our hero slides the knight across the board, from E6 to F4. With dungeon cunning, Rat brings the king to G4.

With a steady hand, our hero brings the knight to G6.

The duel ends in a draw: our hero and Rat withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 59 s
Moves
115
How it ended
stalemate
Captures (hero / opponent)
9 / 5
Material captured (hero / opponent)
19 / 19
First capture
move 1

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (115 moves) lasted longer than 87% of the games on this floor.

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