Battle chronicle
The duel begins: Yeray D. against Spider on floor 3.
With an adventurer's precision, Yeray D. takes the rival knight on E4.
Draw. The dungeon keeps the names of Yeray D. and Spider.
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The battle, move by move
Yeray D. advances the king from E1 to E2; then spider sets the pawn on G5, watching every square. Yeray D. claims the enemy pawn by landing on E3.
Spider gives check with the knight on G4.
Yeray D. captures the enemy knight: the king leaps from E3 to E4.
Spider answers by moving the pawn from C3 to C2, while yeray D. slides the king across the board, from E4 to D3. With dungeon cunning, Spider brings the king to D8.
Yeray D. captures the enemy pawn: the king leaps from D3 to C2.
Spider's knight advances from G4 to H6. Yeray D. advances the king from C2 to C3, and right after that spider sets the pawn on C5, watching every square.
Without hurry or fear, Yeray D. places the king on C4. From the dark, Spider pushes the knight to F7. Yeray D. claims the enemy pawn by landing on C5.
Spider answers by moving the knight from F7 to H6, and yeray D. slides the king across the board, from C5 to B4. With dungeon cunning, Spider brings the knight to G4.
Yeray D. claims the enemy pawn by landing on A4.
Spider's pawn advances from A6 to A5. Yeray D. captures the enemy pawn: the king leaps from A4 to A5.
Spider sets the knight on H2, watching every square, while without hurry or fear, Yeray D. places the king on B5. From the dark, Spider pushes the pawn to E6, and yeray D.'s king takes C5, leaving B5 behind.
Spider answers by moving the pawn from E5 to E4, while yeray D. slides the king across the board, from C5 to D4. With dungeon cunning, Spider brings the king to C8.
Yeray D. captures the enemy pawn: the king leaps from D4 to E4.
Spider's king advances from C8 to B7. Yeray D. advances the king from E4 to E5. Check from Spider: the knight plants itself on G4.
Yeray D. captures the enemy pawn: the king leaps from E5 to E6.
From the dark, Spider pushes the king to A8, while yeray D.'s king takes F5, leaving E6 behind. Spider answers by moving the knight from G4 to H2.
Yeray D. captures the enemy pawn: the king leaps from F5 to G5.
Neither Yeray D. nor Spider claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 40 s
- Moves
- 37
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 0
- Material captured (hero / opponent)
- 11 / 0
- First capture
- move 1
Floor 3 statistics
Against Spider, heroes have won 43% of 957 finished games (412 wins, 153 losses, 392 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.
This game (37 moves) lasted longer than 21% of the games on this floor.