Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on A3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the knight on A3.
Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the pawn across the board, from D2 to D3. With dungeon cunning, Rat brings the pawn to C4.
A clean strike: our hero's pawn topples the pawn on C4.
Rat's pawn advances from C7 to C6. our hero advances the king from E1 to D2, and rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the pawn to E6, and right after that our hero's king takes D4, leaving D3 behind.
Rat answers by moving the pawn from D7 to D5. A clean strike: our hero's pawn topples the pawn on D5.
With dungeon cunning, Rat brings the king to C8. From D5 to E6, our hero's pawn swallows Rat's pawn.
Rat's pawn advances from A5 to A4. our hero advances the king from D4 to E5, while rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on F6. From the dark, Rat pushes the pawn to G5; then our hero's pawn takes G3, leaving G2 behind.
Rat answers by moving the pawn from G5 to G4, and right after that our hero slides the pawn across the board, from F2 to F3. With dungeon cunning, Rat brings the king to C8.
A clean strike: our hero's pawn topples the pawn on G4.
Rat's king advances from C8 to B7. our hero advances the pawn from G4 to G5, and rat sets the king on B6, watching every square.
Without hurry or fear, our hero places the pawn on E7. From the dark, Rat pushes the king to C7. Promotion: on E8, our hero turns a pawn into a queen.
Rat answers by moving the king from C7 to B7; then our hero slides the pawn across the board, from G5 to G6. With dungeon cunning, Rat brings the king to C7.
With a steady hand, our hero brings the pawn to G7, and rat's king advances from C7 to B7. Promotion: on G8, our hero turns a pawn into a queen.
Rat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the queen on C4. From the dark, Rat pushes the pawn to C5.
By taking the pawn on A4, our hero drives Rat into check.
Rat answers by moving the king from A7 to B6. our hero gives check with the queen on B5.
With dungeon cunning, Rat brings the king to C7. From C6, our hero's queen forces Rat to defend.
Rat's king advances from C7 to B8. Check: our hero tightens the net by bringing the queen to B5.
Rat sets the king on A7, watching every square. And it is checkmate: our hero ends the game on A6.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 12 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 6 / 0
- Material captured (hero / opponent)
- 8 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.