Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero answers with fury: the pawn leaps from E4 to D5 and captures the enemy knight.
Neither our hero nor Rat claims victory. A draw on the board.
Loading…
The battle, move by move
our hero's pawn takes E4, leaving E2 behind. Rat answers by moving the knight from D7 to B6, and right after that our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the knight to D5. A clean strike: our hero's pawn topples the knight on D5.
Rat's pawn advances from A5 to A4. From D5 to C6, our hero's pawn swallows Rat's pawn.
Rat sets the king on F8, watching every square. A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the king from F8 to F7; then our hero slides the pawn across the board, from F2 to F4.
With dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to D3, and rat's king advances from E7 to E8.
our hero advances the pawn from H2 to H4, while rat sets the king on F7, watching every square. Without hurry or fear, our hero places the pawn on H5.
From the dark, Rat pushes the king to F8. A clean strike: our hero's pawn topples the pawn on G6.
Rat answers by moving the king from F8 to G8, and right after that our hero slides the pawn across the board, from G6 to G7. Rat moves the king from G8 to G7 and topples our hero's pawn.
With a steady hand, our hero brings the king to F2, while rat's king advances from G7 to F7. our hero advances the pawn from F4 to F5, and rat sets the king on F6, watching every square.
A clean strike: our hero's pawn topples the pawn on E6.
Rat advances to E6 and claims our pawn.
our hero's pawn takes D4, leaving D3 behind. Rat moves the pawn from C5 to D4 and topples our hero's pawn.
our hero slides the king across the board, from F2 to E2, while with dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the king to D3, and rat's king advances from E5 to F5.
A clean strike: our hero's king topples the pawn on D4.
Rat sets the king on G5, watching every square, and right after that without hurry or fear, our hero places the king on E5. From the dark, Rat pushes the king to H6; then our hero's king takes F6, leaving E5 behind.
Rat answers by moving the king from H6 to H5, and right after that our hero slides the king across the board, from F6 to F5. With dungeon cunning, Rat brings the king to H6.
With a steady hand, our hero brings the king to F6, while rat's king advances from H6 to H7. our hero advances the king from F6 to F7, and rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the king on F6.
The duel ends in a draw: our hero and Rat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 6 / 3
- Material captured (hero / opponent)
- 8 / 3
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.