Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
A cruel blow: Rat's king captures our hero's queen on G7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
Rat answers by moving the pawn from A5 to A4, and right after that our hero slides the pawn across the board, from C2 to C3. With dungeon cunning, Rat brings the pawn to C4.
With a steady hand, our hero brings the pawn to D3, while rat's pawn advances from C6 to C5. From D3 to C4, our hero's pawn swallows Rat's pawn.
Rat sets the pawn on G5, watching every square; then without hurry or fear, our hero places the king on F1. From the dark, Rat pushes the knight to E5, and right after that our hero's pawn takes H3, leaving H2 behind.
Rat answers by moving the king from E8 to F8. A clean strike: our hero's pawn topples the pawn on G4.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the king to G1. Check from Rat: the knight plants itself on F3.
A clean strike: our hero's pawn topples the knight on F3.
Rat sets the pawn on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on F4. Rat moves the pawn from G5 to F4 and topples our hero's pawn.
our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the pawn from C7 to C6, and right after that our hero slides the pawn across the board, from G5 to G6.
With dungeon cunning, Rat brings the king to F6. With a steady hand, our hero brings the pawn to G7, while rat's pawn advances from F4 to F3.
Promotion: on G8, our hero turns a pawn into a queen.
Rat moves the pawn from F3 to E2 and topples our hero's pawn.
From F8, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to E5, and right after that our hero's queen takes E8, leaving F8 behind. Rat's pawn crowns on E1 and a hostile knight is born.
our hero slides the king across the board, from G1 to F1, while with dungeon cunning, Rat brings the knight to C2. By taking the pawn on E6, our hero drives Rat into check.
Rat's king advances from E5 to F4. A clean strike: our hero's queen topples the pawn on C6.
Rat sets the knight on D4, watching every square. From C6 to C5, our hero's queen swallows Rat's pawn.
From the dark, Rat pushes the knight to F3; then our hero's queen takes A5, leaving C5 behind. Rat answers by moving the knight from F3 to E1.
From A5 to A4, our hero's queen swallows Rat's pawn.
With dungeon cunning, Rat brings the king to F3. With a steady hand, our hero brings the pawn to C5, while rat's knight advances from E1 to D3.
our hero advances the pawn from C5 to C6, and rat sets the knight on C1, watching every square. Without hurry or fear, our hero places the pawn on C7.
From the dark, Rat pushes the knight to E2. Promotion: on C8, our hero turns a pawn into a queen.
Check from Rat: the knight plants itself on G3.
our hero slides the king across the board, from F1 to E1, while with dungeon cunning, Rat brings the knight to E2. With a steady hand, our hero brings the queen to E8, and rat's knight advances from E2 to C1.
our hero advances the queen from E8 to C8. Check from Rat: the knight plants itself on D3.
Without hurry or fear, our hero places the king on D1. Rat captures the pawn on F2 and puts our hero in check.
our hero's king takes D2, leaving D1 behind. Rat's knight reaches E4 and threatens our hero's king.
our hero slides the king across the board, from D2 to C2, and with dungeon cunning, Rat brings the knight to F2. From H3, our hero's queen forces Rat to defend.
Rat advances to H3 and claims our queen.
our hero advances the queen from A4 to D4, and rat sets the knight on F4, watching every square. By taking the knight on F4, our hero drives Rat into check.
From the dark, Rat pushes the king to G2. From G4, our hero's queen forces Rat to defend.
Rat answers by moving the king from G2 to H2. Check: our hero tightens the net by bringing the queen to H4.
With dungeon cunning, Rat brings the king to G1. our hero gives check with the queen on G3.
Rat's king advances from G1 to H1. From H3, our hero's queen forces Rat to defend.
Rat sets the king on G1, watching every square, and right after that without hurry or fear, our hero places the queen on F3. From the dark, Rat pushes the king to H2.
our hero gives check with the queen on F2.
Rat answers by moving the king from H2 to H3. From E3, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to H2. Check: our hero tightens the net by bringing the queen to E2.
Rat's king advances from H2 to H3. our hero gives check with the queen on D3.
Rat sets the king on G2, watching every square. From D2, our hero's queen forces Rat to defend.
From the dark, Rat pushes the king to F3. Check: our hero tightens the net by bringing the queen to D1.
Rat answers by moving the king from F3 to F4. our hero gives check with the queen on D2.
With dungeon cunning, Rat brings the king to E5. With a steady hand, our hero brings the queen to D3, and rat's king advances from E5 to E6.
Check: our hero tightens the net by bringing the queen to C4.
Rat sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the queen on D3. From the dark, Rat pushes the king to E6; then our hero's pawn takes C4, leaving C3 behind.
Rat answers by moving the king from E6 to F7, and right after that our hero slides the pawn across the board, from C4 to C5. With dungeon cunning, Rat brings the king to G8.
With a steady hand, our hero brings the pawn to C6, while rat's king advances from G8 to H8. our hero advances the pawn from C6 to C7, and rat sets the king on G7, watching every square.
Promotion: on C8, our hero turns a pawn into a queen.
From the dark, Rat pushes the king to F7. our hero gives check with the queen on C7.
Rat answers by moving the king from F7 to F8; then our hero slides the queen across the board, from C7 to D7. With dungeon cunning, Rat brings the king to G8.
Check: our hero tightens the net by bringing the queen to E6.
Rat's king advances from G8 to G7. our hero gives check with the queen on G3.
Rat sets the king on F8, watching every square. From G7, our hero's queen forces Rat to defend.
Rat moves the king from F8 to G7 and topples our hero's queen.
Check: our hero tightens the net by bringing the queen to F6.
Rat advances to F6 and claims our queen.
our hero slides the pawn across the board, from A3 to A4, and with dungeon cunning, Rat brings the king to E7. With a steady hand, our hero brings the pawn to A5, while rat's king advances from E7 to D8.
our hero advances the pawn from A5 to A6, and rat sets the king on C8, watching every square. Without hurry or fear, our hero places the pawn on A7.
From the dark, Rat pushes the king to B7. Promotion: on A8, our hero turns a pawn into a queen.
Rat moves the king from B7 to A8 and topples our hero's queen.
our hero slides the pawn across the board, from A2 to A4, while with dungeon cunning, Rat brings the king to B7. With a steady hand, our hero brings the pawn to A5, and rat's king advances from B7 to B8.
our hero advances the pawn from A5 to A6, while rat sets the king on A7, watching every square. Without hurry or fear, our hero places the king on C1.
From the dark, Rat pushes the king to A8; then our hero's king takes D1, leaving C1 behind. Rat answers by moving the king from A8 to A7, and right after that our hero slides the king across the board, from D1 to E1.
Rat moves the king from A7 to A6 and topples our hero's pawn.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 6 min 7 s
- Moves
- 144
- How it ended
- draw
- Captures (hero / opponent)
- 9 / 8
- Material captured (hero / opponent)
- 13 / 40
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (144 moves) lasted longer than 95% of the games on this floor.