Battle chronicle

A new legend is written: our hero challenges Rat on floor 1.

our hero's queen lands on B8 and defeats Rat's rook!

The duel ends in a draw: our hero and Rat withdraw.

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The battle, move by move

With a steady hand, our hero brings the knight to E2, and right after that rat's pawn advances from E7 to E5. our hero advances the pawn from C2 to C4.

A cruel blow: Rat's pawn captures our hero's pawn on B2.

our hero claims the enemy pawn by landing on B2.

From the dark, Rat pushes the king to D8, and our hero's pawn takes H4, leaving H2 behind. Rat answers by moving the pawn from A5 to A4, while our hero slides the pawn across the board, from H4 to H5.

With dungeon cunning, Rat brings the king to E8. With a steady hand, our hero brings the pawn to H6; then rat's king advances from E8 to F7.

our hero advances the pawn from H6 to H7, and right after that rat sets the pawn on A3, watching every square. our hero's pawn crowns on H8 and becomes a queen.

A cruel blow: Rat's pawn captures our hero's bishop on B2.

our hero claims the enemy pawn by landing on E5.

On B1, Rat promotes and gains a reinforcing rook.

our hero slides the king across the board, from E1 to D2; then with dungeon cunning, Rat brings the rook to B8. our hero claims the enemy pawn by landing on C7.

Rat's pawn advances from C6 to C5. our hero captures the enemy rook: the queen leaps from C7 to B8.

Rat sets the king on E7, watching every square, while without hurry or fear, our hero places the queen on B5. From the dark, Rat pushes the pawn to D6, and our hero's pawn takes A4, leaving A2 behind.

Rat answers by moving the king from E7 to F7, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the pawn to G5.

With a steady hand, our hero brings the pawn to A6; then rat's pawn advances from G5 to G4. our hero advances the pawn from A6 to A7, and right after that rat sets the king on G7, watching every square.

our hero's pawn crowns on A8 and becomes a queen.

From the dark, Rat pushes the king to H6. Check: our hero tightens the net by bringing the queen to H8.

Rat answers by moving the king from H6 to G5. our hero gives check with the pawn on F4.

With dungeon cunning, Rat brings the king to G6. From F5, our hero's pawn forces Rat to defend.

Rat's king advances from G6 to F7. our hero advances the pawn from F5 to F6; then rat sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on F7. Rat's king falls on F7 and tears the pawn from our hero.

our hero's knight takes F4, leaving E2 behind. Rat answers by moving the pawn from D6 to D5. our hero claims the enemy pawn by landing on D5.

With dungeon cunning, Rat brings the king to G6. our hero captures the enemy pawn: the queen leaps from B5 to C5.

Rat's pawn advances from G4 to G3. our hero advances the queen from C5 to E7, and right after that rat sets the king on F5, watching every square.

Check: our hero tightens the net by bringing the queen to H7.

From the dark, Rat pushes the king to G4. our hero gives check with the queen on E6.

Rat answers by moving the king from G4 to G5, and our hero slides the pawn across the board, from C4 to C5.

Draw. The dungeon keeps the names of our hero and Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 44 s
Moves
59
How it ended
stalemate
Captures (hero / opponent)
6 / 3
Material captured (hero / opponent)
10 / 5
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 43% of 2650 finished games (1127 wins, 428 losses, 1095 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (59 moves) lasted longer than 43% of the games on this floor.

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