Battle chronicle

In the depths of Sewers, our hero faces Slug.

Slug moves its bishop from C3 to H8 and topples our hero's queen!

Checkmate. Slug defeats our hero on this floor.

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The battle, move by move

our hero's king takes F2, leaving E1 behind. Slug answers by moving the knight from G3 to F5; then our hero slides the king across the board, from F2 to G2.

With dungeon cunning, Slug brings the knight to G7. With a steady hand, our hero brings the king to G3. Check from Slug: the knight plants itself on H5.

A clean strike: our hero's king topples the pawn on G4.

Slug sets the knight on G7, watching every square, and right after that without hurry or fear, our hero places the king on H4. From the dark, Slug pushes the pawn to E4; then our hero's king takes G4, leaving H4 behind.

Slug answers by moving the pawn from C3 to C2, and right after that our hero slides the king across the board, from G4 to H3. Slug's pawn crowns on C1 and a hostile queen is born.

With a steady hand, our hero brings the king to G2, while slug's queen advances from C1 to A1. our hero advances the king from G2 to F2.

Check from Slug: the queen plants itself on A7.

Without hurry or fear, our hero places the pawn on E3. Slug gives check with the queen on A2.

our hero's king takes F1, leaving F2 behind. Slug's queen reaches B1 and threatens our hero's king.

our hero slides the king across the board, from F1 to F2, while with dungeon cunning, Slug brings the queen to D1. With a steady hand, our hero brings the king to G2, and slug's knight advances from G7 to H5.

our hero advances the king from G2 to H3, while slug sets the queen on A4, watching every square. Without hurry or fear, our hero places the king on H4.

From the dark, Slug pushes the king to D8. A clean strike: our hero's king topples the knight on H5.

Slug answers by moving the queen from A4 to C6. From H5 to H6, our hero's king swallows Slug's pawn.

With dungeon cunning, Slug brings the queen to C4. A clean strike: our hero's king topples the pawn on H7.

Slug's queen advances from C4 to C6. our hero advances the king from H7 to G7, and slug sets the queen on B7, watching every square.

Without hurry or fear, our hero places the pawn on H3. From the dark, Slug pushes the queen to B6, and right after that our hero's pawn takes H4, leaving H3 behind.

Slug answers by moving the king from D8 to E8; then our hero slides the pawn across the board, from H4 to H5. With dungeon cunning, Slug brings the queen to A7.

With a steady hand, our hero brings the pawn to H6. Slug's bishop reaches E5 and threatens our hero's king.

our hero advances the king from G7 to G6, while slug sets the bishop on C3, watching every square. Without hurry or fear, our hero places the king on G5.

Slug gives check with the queen on A5.

our hero's king takes G6, leaving G5 behind. Slug answers by moving the queen from A5 to A1, and right after that our hero slides the pawn across the board, from H6 to H7.

With dungeon cunning, Slug brings the queen to D1. Promotion: on H8, our hero turns a pawn into a queen.

Slug advances to H8 and claims our queen.

our hero advances the king from G6 to H7, and slug sets the queen on A4, watching every square. A clean strike: our hero's king topples the bishop on H8.

Check from Slug: the queen plants itself on A1.

our hero's king takes G8, leaving H8 behind. Slug answers by moving the queen from A1 to A2; then our hero slides the king across the board, from G8 to G7.

With dungeon cunning, Slug brings the queen to A3. With a steady hand, our hero brings the king to G6, and slug's queen advances from A3 to D3.

our hero advances the king from G6 to G5, while slug sets the queen on D2, watching every square. Without hurry or fear, our hero places the king on F4.

Slug's queen reaches F2 and threatens our hero's king.

A clean strike: our hero's king topples the pawn on E4.

Check from Slug: the pawn plants itself on D5.

our hero slides the king across the board, from E4 to D4, and with dungeon cunning, Slug brings the queen to G3. With a steady hand, our hero brings the king to C5.

Slug's queen reaches C7 and threatens our hero's king.

our hero advances the king from C5 to D4. Check from Slug: the queen plants itself on C4.

Without hurry or fear, our hero places the king on E5. Checkmate: Slug finishes our hero on E4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 29 s
Moves
80
How it ended
checkmate
Captures (hero / opponent)
6 / 1
Material captured (hero / opponent)
10 / 9
First capture
move 3

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (80 moves) lasted longer than 77% of the games on this floor.

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