Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero's bishop lands on A1 and defeats Slug's queen!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
our hero captures the enemy bishop: the pawn leaps from B2 to C3.
A cruel blow: Slug's pawn captures our hero's pawn on A2.
our hero slides the bishop across the board, from C1 to B2, and right after that with dungeon cunning, Slug brings the king to E7. With a steady hand, our hero brings the pawn to E3; then slug's knight advances from F6 to D5.
our hero advances the pawn from D2 to D4, and right after that slug sets the pawn on F5, watching every square. our hero captures the enemy pawn: the pawn leaps from D4 to C5.
A cruel blow: Slug's pawn captures our hero's pawn on C5.
our hero's pawn takes F4, leaving F2 behind. On A1, Slug promotes and gains a reinforcing queen.
our hero captures the enemy queen: the bishop leaps from B2 to A1.
A cruel blow: Slug's knight captures our hero's pawn on E3.
With a steady hand, our hero brings the king to D2, and right after that slug's pawn advances from B5 to B4. our hero captures the enemy knight: the king leaps from D2 to E3.
Slug sets the pawn on B3, watching every square. our hero claims the enemy pawn by landing on B3.
From the dark, Slug pushes the pawn to B5, and our hero's pawn takes B4, leaving B3 behind. Slug answers by moving the king from E7 to E6.
our hero claims the enemy pawn by landing on C5.
With dungeon cunning, Slug brings the pawn to G3. our hero captures the enemy pawn: the pawn leaps from H2 to G3.
Slug's king advances from E6 to D7. our hero advances the pawn from C3 to C4, and right after that slug sets the king on E6, watching every square.
Without hurry or fear, our hero places the pawn on C6. From the dark, Slug pushes the king to E7, while our hero's pawn takes C7, leaving C6 behind.
Slug's pawn falls on C4 and tears the pawn from our hero.
our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Slug brings the king to F7. our hero captures the pawn on C4 and leaves Slug in check.
Slug's king advances from F7 to G6. Check: our hero tightens the net by bringing the queen to E6.
Slug sets the king on H5, watching every square. our hero captures the pawn on F5 and leaves Slug in check.
From the dark, Slug pushes the king to H6. our hero captures the enemy pawn: the queen leaps from F5 to E4.
Slug answers by moving the king from H6 to H5, while our hero slides the king across the board, from E3 to F2. With dungeon cunning, Slug brings the king to H6.
With a steady hand, our hero brings the queen to E8; then slug's king advances from H6 to H7. our hero advances the queen from E8 to D8, and right after that slug sets the king on H6, watching every square.
Without hurry or fear, our hero places the queen on G8. From the dark, Slug pushes the king to H5, while our hero's king takes F3, leaving F2 behind.
Slug answers by moving the king from H5 to H6, and our hero slides the king across the board, from F3 to G4.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 53
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 22 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.