Battle chronicle
our hero draws pieces against Bat. The dungeon watches in silence.
our hero answers with fury: the king leaps from B3 to C3 and captures the enemy rook.
Neither our hero nor Bat claims victory. A draw on the board.
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The battle, move by move
our hero's knight takes E2, leaving G1 behind. Bat answers by moving the pawn from C5 to C4, and right after that our hero slides the knight across the board, from E2 to C3.
Bat's rook reaches H1 and threatens our hero's king.
With a steady hand, our hero brings the king to D2, while bat's knight advances from B7 to C5. From C3 to D5, our hero's knight swallows Bat's pawn.
Bat gives check with the pawn on E3.
A clean strike: our hero's knight topples the pawn on E3.
Bat's pawn reaches C3 and threatens our hero's king.
From D2 to C3, our hero's king swallows Bat's pawn.
Bat answers by moving the knight from C5 to B3; then our hero slides the knight across the board, from E3 to F5. With dungeon cunning, Bat brings the pawn to A3.
By taking the pawn on D6, our hero drives Bat into check.
Bat's king advances from E8 to E7. our hero advances the knight from D6 to C4, while bat sets the pawn on A2, watching every square.
From C3 to B3, our hero's king swallows Bat's knight.
Bat's pawn crowns on A1 and a hostile rook is born.
our hero's king takes B2, leaving B3 behind. Bat's rook reaches A2 and threatens our hero's king.
From B2 to A2, our hero's king swallows Bat's rook.
With dungeon cunning, Bat brings the rook to D1. A clean strike: our hero's knight topples the pawn on E5.
Bat's rook advances from D1 to D4. our hero advances the knight from E5 to C4. Bat moves the rook from D4 to C4 and topples our hero's knight.
Without hurry or fear, our hero places the king on B3. Check from Bat: the rook plants itself on C3.
From B3 to C3, our hero's king swallows Bat's rook.
Bat answers by moving the king from E7 to F6; then our hero slides the king across the board, from C3 to B4. Bat's pawn reaches A5 and threatens our hero's king.
With a steady hand, our hero brings the king to B5, and bat's king advances from F6 to G6. A clean strike: our hero's king topples the pawn on B6.
Bat sets the pawn on A4, watching every square, and right after that without hurry or fear, our hero places the king on B5. From the dark, Bat pushes the king to H5.
A clean strike: our hero's king topples the pawn on A4.
The duel ends in a draw: our hero and Bat withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 54 s
- Moves
- 41
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 20 / 3
- First capture
- move 3
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (41 moves) lasted longer than 21% of the games on this floor.