Battle chronicle
In the depths of Sewers, our hero faces Bat.
our hero's king lands on E5 and defeats Bat's rook!
The duel ends in a draw: our hero and Bat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from D2 to D3. Bat moves the pawn from E4 to D3 and topples our hero's pawn.
A clean strike: our hero's pawn topples the pawn on D3.
Bat's pawn advances from E5 to E4. From D3 to E4, our hero's pawn swallows Bat's pawn.
Bat moves the pawn from D5 to E4 and topples our hero's pawn.
Without hurry or fear, our hero places the knight on E2. From the dark, Bat pushes the rook to H7, and right after that our hero's knight takes F4, leaving E2 behind.
Bat answers by moving the pawn from A7 to A6; then our hero slides the knight across the board, from F4 to D5. With dungeon cunning, Bat brings the knight to D8.
From D5 to B6, our hero's knight swallows Bat's pawn.
Bat's pawn advances from E4 to E3. our hero advances the knight from B6 to C4. Check from Bat: the rook plants itself on H1.
Without hurry or fear, our hero places the king on E2. Bat gives check with the rook on H2.
A clean strike: our hero's king topples the pawn on E3.
Bat's rook reaches H3 and threatens our hero's king.
our hero slides the king across the board, from E3 to D2, and with dungeon cunning, Bat brings the knight to E6. By taking the pawn on D6, our hero drives Bat into check.
Bat's king advances from E8 to D7. our hero advances the knight from D6 to E4, and bat sets the rook on F3, watching every square.
Without hurry or fear, our hero places the knight on C3. Check from Bat: the rook plants itself on F2.
our hero's king takes D3, leaving D2 behind. Bat gives check with the knight on F4.
our hero slides the king across the board, from D3 to E3, while with dungeon cunning, Bat brings the rook to H2. From E3 to F4, our hero's king swallows Bat's knight.
Bat's king advances from D7 to C6. our hero advances the knight from C3 to E4, while bat sets the king on B7, watching every square.
By taking the pawn on C5, our hero drives Bat into check.
From the dark, Bat pushes the king to A8. A clean strike: our hero's knight topples the pawn on A4.
Bat answers by moving the rook from H2 to C2, and right after that our hero slides the pawn across the board, from B2 to B4. Bat gives check with the rook on C4.
With a steady hand, our hero brings the king to E3. Bat advances to B4 and claims our pawn.
our hero advances the knight from A4 to C5, and bat sets the rook on B1, watching every square. A clean strike: our hero's knight topples the pawn on A6.
From the dark, Bat pushes the rook to B5, and right after that our hero's king takes D3, leaving E3 behind. Bat answers by moving the rook from B5 to G5.
our hero gives check with the knight on C7.
With dungeon cunning, Bat brings the king to B8. From A6, our hero's knight forces Bat to defend.
Bat's king advances from B8 to A8. Check: our hero tightens the net by bringing the knight to C7.
Bat sets the king on A7, watching every square, and right after that without hurry or fear, our hero places the king on E4. Check from Bat: the rook plants itself on E5.
A clean strike: our hero's king topples the rook on E5.
Draw. The dungeon keeps the names of our hero and Bat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 44 s
- Moves
- 59
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 3
- Material captured (hero / opponent)
- 16 / 3
- First capture
- move 1
Floor 4 statistics
Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 45% of the games on this floor.