Battle chronicle

A new legend is written: our hero challenges Bat on floor 4.

our hero answers with fury: the pawn leaps from B3 to C4 and captures the enemy rook.

In the end, our hero delivers checkmate and Bat flees the board.

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The battle, move by move

Without hurry or fear, our hero places the pawn on B3. From the dark, Bat pushes the rook to C4. our hero captures the enemy rook: the pawn leaps from B3 to C4.

A cruel blow: Bat's pawn captures our hero's pawn on C4.

our hero slides the pawn across the board, from D2 to D3, and right after that with dungeon cunning, Bat brings the pawn to C3. With a steady hand, our hero brings the pawn to E4; then bat's pawn advances from H6 to H5.

our hero advances the pawn from F2 to F4, and right after that bat sets the pawn on C4, watching every square. our hero captures the enemy pawn: the pawn leaps from F4 to E5.

From the dark, Bat pushes the king to F7. our hero claims the enemy pawn by landing on D6.

Bat's pawn falls on D3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from C2 to D3.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

With dungeon cunning, Bat brings the king to E6, and right after that with a steady hand, our hero brings the bishop to F4. Bat's pawn advances from B6 to B5; then our hero advances the knight from G1 to F3.

Bat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on E5, and from the dark, Bat pushes the pawn to H4.

our hero captures the enemy pawn: the knight leaps from F3 to H4.

Bat answers by moving the king from D7 to E8, and right after that our hero slides the pawn across the board, from E5 to E6. With dungeon cunning, Bat brings the king to D8.

Check: our hero tightens the net by bringing the pawn to E7.

Bat's king advances from D8 to D7, and right after that our hero advances the knight from H4 to F5. Bat sets the pawn on B6, watching every square.

Without hurry or fear, our hero places the knight on D4, while from the dark, Bat pushes the pawn to B4. our hero's knight takes B5, leaving D4 behind.

From the shadows, Backstab. Bat loses a piece to our hero's blade.

Bat answers by moving the king from D7 to E8. our hero slides the bishop across the board, from F4 to G5, and right after that with dungeon cunning, Bat brings the king to F7.

With a steady hand, our hero brings the pawn to D7; then bat's king advances from F7 to G7. our hero's pawn crowns on D8 and becomes a queen.

Bat sets the king on F7, watching every square. our hero's pawn crowns on E8 and becomes a queen.

From the dark, Bat pushes the king to G7. From E7, our hero's queen forces Bat to defend.

Bat answers by moving the king from G7 to G6. Check: our hero tightens the net by bringing the queen to D6.

With dungeon cunning, Bat brings the king to H5. With a steady hand, our hero brings the bishop to E3, and right after that bat's king advances from H5 to G4.

our hero claims the enemy pawn by landing on B6.

Bat sets the king on H5, watching every square, while without hurry or fear, our hero places the queen on F4. From the dark, Bat pushes the king to G6.

our hero gives check with the queen on E6.

Bat answers by moving the king from G6 to H7. From F7, our hero's queen forces Bat to defend.

With dungeon cunning, Bat brings the king to H8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 36 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
6 / 2
Material captured (hero / opponent)
10 / 2
First capture
move 1
Skills used
2

Floor 4 statistics

Against Bat, heroes have won 48% of 637 finished games (305 wins, 90 losses, 242 draws). Average length: 62 moves. Average game time: 2 min 31 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 43% of the games on this floor.

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