Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on D3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the knight to E5. our hero claims the enemy pawn by landing on A3.
Rat answers by moving the king from E8 to D7, and our hero slides the pawn across the board, from A3 to A4. With dungeon cunning, Rat brings the pawn to G3.
our hero claims the enemy pawn by landing on G3.
Rat's pawn advances from E7 to E6. our hero advances the pawn from G3 to G4; then rat sets the king on E8, watching every square.
Without hurry or fear, our hero places the knight on H3. From the dark, Rat pushes the king to F7, and our hero's pawn takes D3, leaving D2 behind.
Rat answers by moving the king from F7 to G8, while our hero slides the knight across the board, from H3 to G5. With dungeon cunning, Rat brings the pawn to C4.
our hero captures the enemy pawn: the knight leaps from G5 to E6.
Rat's pawn advances from C6 to C5. our hero claims the enemy pawn by landing on C5.
After toppling the pawn on D3, Rat threatens our hero's king.
our hero captures the enemy knight: the pawn leaps from E2 to D3.
From the dark, Rat pushes the king to F7. our hero claims the enemy pawn by landing on C4.
Rat answers by moving the king from F7 to G8, and our hero slides the knight across the board, from C5 to A6. With dungeon cunning, Rat brings the pawn to C5.
our hero claims the enemy pawn by landing on C5.
Rat's king advances from G8 to H7. our hero advances the knight from C5 to A6; then rat sets the king on G8, watching every square.
Without hurry or fear, our hero places the pawn on C5. From the dark, Rat pushes the king to F8, and our hero's pawn takes C6, leaving C5 behind.
Rat answers by moving the king from F8 to F7, while our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Rat brings the pawn to G5.
our hero's pawn crowns on C8 and becomes a queen.
Rat's king advances from F7 to G6. our hero advances the pawn from C2 to C3, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on C4. From the dark, Rat pushes the king to G6, while our hero's pawn takes C5, leaving C4 behind.
Rat answers by moving the king from G6 to G7, and our hero slides the queen across the board, from C8 to D8. With dungeon cunning, Rat brings the king to F7.
With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from F7 to G7. our hero advances the pawn from C6 to C7; then rat sets the king on H6, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G7, and our hero's bishop takes D2, leaving C1 behind. Rat answers by moving the king from G7 to H6.
our hero claims the enemy pawn by landing on A5.
With dungeon cunning, Rat brings the king to G7. With a steady hand, our hero brings the bishop to D2; then rat's king advances from G7 to G6.
our hero advances the knight from A6 to C5, and right after that rat sets the king on H7, watching every square. Without hurry or fear, our hero places the pawn on A5.
From the dark, Rat pushes the king to G6, while our hero's pawn takes A6, leaving A5 behind. Rat answers by moving the king from G6 to G7, and our hero slides the pawn across the board, from A6 to A7.
With dungeon cunning, Rat brings the king to H7. our hero's pawn crowns on A8 and becomes a queen.
Rat's king advances from H7 to G7. our hero advances the queen from C8 to B8; then rat sets the king on G6, watching every square.
Without hurry or fear, our hero places the queen on C8. From the dark, Rat pushes the king to F7. our hero captures the enemy pawn: the bishop leaps from D2 to G5.
Rat answers by moving the king from F7 to G7, while our hero slides the bishop across the board, from G5 to D2. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to F4; then rat's king advances from G6 to G7. our hero advances the pawn from F4 to F5, and right after that rat sets the king on F6, watching every square.
From G5, our hero's pawn forces Rat to defend.
From the dark, Rat pushes the king to G7. Check: our hero tightens the net by bringing the pawn to F6.
Rat answers by moving the king from G7 to H7, and our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Rat brings the king to G6.
our hero's pawn crowns on F8 and becomes a queen.
Rat's king advances from G6 to H7. our hero advances the queen from F8 to D8; then rat sets the king on G7, watching every square.
Without hurry or fear, our hero places the queen on C6. From the dark, Rat pushes the king to H7, and our hero's queen takes E8, leaving C6 behind.
Rat answers by moving the king from H7 to G7, while our hero slides the pawn across the board, from A2 to A4. With dungeon cunning, Rat brings the king to H7.
With a steady hand, our hero brings the pawn to A5; then rat's king advances from H7 to G7. our hero advances the pawn from A5 to A6, and right after that rat sets the king on H7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from G7 to H7, and our hero slides the queen across the board, from A8 to A6. With dungeon cunning, Rat brings the king to G7.
our hero delivers the final mate from B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 31 s
- Moves
- 107
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 11 / 1
- First capture
- move 1
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (107 moves) lasted longer than 85% of the games on this floor.