Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival knight on D7.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to E6, and right after that our hero's pawn takes A4, leaving A3 behind. Rat answers by moving the king from E8 to E7; then our hero slides the bishop across the board, from C1 to A3.
With dungeon cunning, Rat brings the king to F6. From A3 to C5, our hero's bishop swallows Rat's pawn.
Rat's king advances from F6 to G7. our hero advances the bishop from C5 to A3, while rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on F3. From the dark, Rat pushes the king to H5; then our hero's rook takes B1, leaving A1 behind.
Rat answers by moving the pawn from C6 to C5, and right after that our hero slides the rook across the board, from B1 to B5. our hero activates Backstab and silently removes a threat from Rat.
With dungeon cunning, Rat brings the pawn to G3. A clean strike: our hero's pawn topples the pawn on G3.
Rat's pawn advances from C7 to C6, and our hero advances the rook from B5 to B7. Rat sets the king on H6, watching every square.
A clean strike: our hero's rook topples the knight on D7.
From the dark, Rat pushes the pawn to E5. our hero's rook takes C7, leaving D7 behind.
From the shadows, Backstab. Rat loses a piece to our hero's blade.
Rat answers by moving the pawn from E5 to E4. A clean strike: our hero's rook topples the pawn on C5.
With dungeon cunning, Rat brings the king to H7. From F3 to E4, our hero's pawn swallows Rat's pawn.
Rat's king advances from H7 to G8, and right after that our hero advances the knight from G1 to F3. Rat sets the king on G7, watching every square; then without hurry or fear, our hero places the knight on E5.
From the dark, Rat pushes the king to F8. By taking the pawn on G6, our hero drives Rat into check.
Rat answers by moving the king from F8 to F7. our hero slides the knight across the board, from G6 to H4, while with dungeon cunning, Rat brings the king to E8.
With a steady hand, our hero brings the pawn to A5, and rat's king advances from E8 to F8. our hero advances the pawn from A5 to A6.
Rat sets the king on G7, watching every square, and right after that without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to F7.
Promotion: on A8, our hero turns a pawn into a queen.
Rat answers by moving the king from F7 to F6. From A6, our hero's queen forces Rat to defend.
With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the rook to C7.
Rat's king advances from G7 to G8. And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 1 s
- Moves
- 49
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
- Skills used
- 2
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 29% of the games on this floor.