Battle chronicle
The duel begins: our hero against Rat on floor 1.
A cruel blow: Rat's king captures our hero's queen on H7.
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
our hero slides the pawn across the board, from C2 to C4; then with dungeon cunning, Rat brings the king to D8. With a steady hand, our hero brings the king to F1, and right after that rat's pawn advances from E7 to E6.
our hero advances the pawn from D2 to D4; then rat sets the king on E7, watching every square. Without hurry or fear, our hero places the pawn on E4.
Rat's pawn falls on D4 and tears the pawn from our hero.
our hero's pawn takes F4, leaving F2 behind. Rat answers by moving the king from E7 to D6, while our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H4; then rat's knight advances from D7 to B6.
our hero advances the pawn from F4 to F5, and right after that rat sets the knight on C8, watching every square. Without hurry or fear, our hero places the pawn on F6.
From the dark, Rat pushes the pawn to D3. Check: our hero tightens the net by bringing the pawn to E5.
Rat's king falls on E5 and tears the pawn from our hero.
our hero slides the king across the board, from F1 to G2; then with dungeon cunning, Rat brings the knight to D6. With a steady hand, our hero brings the pawn to H5.
Rat's knight falls on C4 and tears the pawn from our hero.
our hero advances the pawn from F6 to F7. Rat's knight reaches E3 and threatens our hero's king.
Without hurry or fear, our hero places the king on H1. From the dark, Rat pushes the pawn to D2, and our hero's king takes H2, leaving H1 behind.
Rat gives check with the knight on F1.
our hero slides the king across the board, from H2 to G2, and right after that with dungeon cunning, Rat brings the king to F6. our hero captures the enemy knight: the king leaps from G2 to F1.
On D1, Rat promotes and gains a reinforcing bishop.
our hero advances the king from F1 to G2. Rat's king falls on F7 and tears the pawn from our hero.
our hero captures the pawn on G6 and leaves Rat in check.
From the dark, Rat pushes the king to F6, while our hero's king takes H2, leaving G2 behind. Rat answers by moving the pawn from C5 to C4, and our hero slides the pawn across the board, from G6 to G7.
With dungeon cunning, Rat brings the pawn to E5. our hero's pawn crowns on G8 and becomes a queen.
Rat's bishop advances from D1 to E2. our hero advances the queen from G8 to A8; then rat sets the bishop on D3, watching every square.
Without hurry or fear, our hero places the king on H1. From the dark, Rat pushes the king to E6. our hero captures the enemy pawn: the queen leaps from A8 to A5.
Rat answers by moving the king from E6 to F6. our hero claims the enemy pawn by landing on A3.
Check from Rat: the bishop plants itself on E4.
With a steady hand, our hero brings the king to G1; then rat's king advances from F6 to G6. our hero advances the queen from A3 to C1, and right after that rat sets the bishop on D3, watching every square.
our hero captures the enemy pawn: the queen leaps from C1 to C4.
From the dark, Rat pushes the bishop to F1. our hero claims the enemy bishop by landing on F1.
Rat answers by moving the pawn from C7 to C6. our hero captures the pawn on C6 and leaves Rat in check.
With dungeon cunning, Rat brings the king to G5. With a steady hand, our hero brings the queen to C2, and right after that rat's king advances from G5 to H6.
From C6, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the pawn on A4. From the dark, Rat pushes the king to H7, and our hero's queen takes C4, leaving C6 behind.
Rat answers by moving the king from H7 to H8, while our hero slides the pawn across the board, from A4 to A5. With dungeon cunning, Rat brings the pawn to E4.
our hero captures the enemy pawn: the queen leaps from C4 to E4.
Rat's king advances from H8 to G8. our hero advances the pawn from A5 to A6, and right after that rat sets the king on F7, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the king from G7 to H6, and our hero slides the queen across the board, from A8 to D5. With dungeon cunning, Rat brings the king to G7.
From H7, our hero's queen forces Rat to defend.
Rat's king falls on H7 and tears the queen from our hero.
our hero advances the queen from D5 to D8; then rat sets the king on G6, watching every square. Without hurry or fear, our hero places the queen on D4.
From the dark, Rat pushes the king to H5. our hero captures the pawn on G4 and leaves Rat in check.
Rat answers by moving the king from H5 to H6, while our hero slides the queen across the board, from G4 to D7. With dungeon cunning, Rat brings the king to G6.
With a steady hand, our hero brings the pawn to G4; then rat's king advances from G6 to F6. From D4, our hero's queen forces Rat to defend.
Rat sets the king on G5, watching every square. Check: our hero tightens the net by bringing the queen to G7.
From the dark, Rat pushes the king to H4. our hero gives check with the queen on H6.
Rat's king falls on G4 and tears the pawn from our hero.
our hero slides the queen across the board, from H6 to C1; then with dungeon cunning, Rat brings the king to H3. With a steady hand, our hero brings the king to E2, and right after that rat's king advances from H3 to H2.
our hero gives check with the queen on F4.
Rat sets the king on H3, watching every square, while without hurry or fear, our hero places the king on D3. From the dark, Rat pushes the king to G2.
Check: our hero tightens the net by bringing the queen to G4.
Rat answers by moving the king from G2 to H1. our hero gives check with the queen on H4.
With dungeon cunning, Rat brings the king to G1. With a steady hand, our hero brings the queen to F4; then rat's king advances from G1 to G2.
our hero advances the king from D3 to D4, and right after that rat sets the king on H1, watching every square. our hero gives check with the queen on H4.
From the dark, Rat pushes the king to G2, while our hero's queen takes F4, leaving H4 behind. Rat answers by moving the king from G2 to G1, and our hero slides the king across the board, from D4 to C5.
With dungeon cunning, Rat brings the king to H1. With a steady hand, our hero brings the queen to F2.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 41 s
- Moves
- 123
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 13 / 14
- First capture
- move 4
Floor 1 statistics
Against Rat, heroes have won 42% of 2655 finished games (1128 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 55 s. Most common ending: checkmate.
This game (123 moves) lasted longer than 90% of the games on this floor.