Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
our hero's bishop lands on A3 and defeats Giant Rat's bishop!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
A clean strike: our hero's bishop topples the bishop on A3.
With dungeon cunning, Giant Rat brings the bishop to C2. From A3 to D6, our hero's bishop swallows Giant Rat's pawn.
Check from Giant Rat: the knight plants itself on F3.
our hero advances the king from E1 to E2, while giant Rat sets the knight on G5, watching every square. From D6 to F4, our hero's bishop swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to F8. A clean strike: our hero's bishop topples the knight on G5.
Giant Rat answers by moving the bishop from C2 to B3. From G5 to E3, our hero's bishop swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the bishop to C2. With a steady hand, our hero brings the king to D2, while giant Rat's bishop advances from C2 to B3.
our hero advances the king from D2 to C3, and giant Rat sets the pawn on A4, watching every square. Without hurry or fear, our hero places the bishop on C1.
From the dark, Giant Rat pushes the king to E8, and right after that our hero's pawn takes H3, leaving H2 behind. Giant Rat answers by moving the king from E8 to D7; then our hero slides the pawn across the board, from H3 to H4.
With dungeon cunning, Giant Rat brings the king to C8. With a steady hand, our hero brings the pawn to H5, and giant Rat's king advances from C8 to C7.
our hero advances the pawn from H5 to H6, while giant Rat sets the king on D7, watching every square. Without hurry or fear, our hero places the pawn on H7.
From the dark, Giant Rat pushes the bishop to C2. Promotion: on H8, our hero turns a pawn into a queen.
Giant Rat answers by moving the pawn from A4 to A3. Check: our hero tightens the net by bringing the queen to D4.
With dungeon cunning, Giant Rat brings the king to C7. our hero gives check with the queen on A7.
Giant Rat's king advances from C7 to C8. By taking the pawn on A6, our hero drives Giant Rat into check.
Giant Rat sets the king on C7, watching every square. A clean strike: our hero's queen topples the pawn on A3.
From the dark, Giant Rat pushes the bishop to F5. our hero gives check with the queen on E7.
Giant Rat answers by moving the king from C7 to B8. From D6, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to A7. From D6 to C6, our hero's queen swallows Giant Rat's pawn.
Giant Rat's bishop advances from F5 to D7. By taking the bishop on D7, our hero drives Giant Rat into check.
Giant Rat sets the king on A6, watching every square. From C3 to C4, our hero's king swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the pawn to G3. Check: our hero tightens the net by bringing the queen to B5.
Giant Rat answers by moving the king from A6 to A7, and right after that our hero slides the king across the board, from C4 to C5. With dungeon cunning, Giant Rat brings the king to A8.
With a steady hand, our hero brings the king to C6, while giant Rat's king advances from A8 to A7. our hero delivers the final mate from B7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 51 s
- Moves
- 55
- How it ended
- checkmate
- Captures (hero / opponent)
- 10 / 0
- Material captured (hero / opponent)
- 16 / 0
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (55 moves) lasted longer than 54% of the games on this floor.