Battle chronicle
A new legend is written: our hero challenges Giant Rat on floor 5.
our hero's queen lands on F3 and defeats Giant Rat's knight!
Checkmate! our hero topples Giant Rat and claims victory.
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The battle, move by move
our hero claims the enemy pawn by landing on E3.
Giant Rat sets the pawn on C5, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Giant Rat pushes the knight to B2, while our hero's pawn takes C4, leaving C2 behind.
Giant Rat answers by moving the pawn from A5 to A4, and our hero slides the king across the board, from F2 to E1. With dungeon cunning, Giant Rat brings the pawn to A5.
With a steady hand, our hero brings the king to D2, and right after that giant Rat's king advances from E8 to D7. our hero advances the king from D2 to C2.
Giant Rat gives check with the bishop on D1.
Without hurry or fear, our hero places the king on B1. From the dark, Giant Rat pushes the bishop to F3, and our hero's king takes A2, leaving B1 behind.
A cruel blow: Giant Rat's knight captures our hero's pawn on C4.
our hero slides the king across the board, from A2 to B1. Giant Rat gives check with the knight on D2.
With a steady hand, our hero brings the king to A2; then giant Rat's bishop advances from D6 to B8. our hero claims the enemy pawn by landing on A3.
In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.
Giant Rat sets the king on C6, watching every square. Without hurry or fear, our hero places the king on A4, while from the dark, Giant Rat pushes the pawn to C4.
our hero claims the enemy pawn by landing on A5.
Giant Rat's knight reaches B3 and threatens our hero's king.
our hero slides the king across the board, from A5 to B4. With dungeon cunning, Giant Rat brings the knight to A1. our hero claims the enemy pawn by landing on C4.
Giant Rat's king advances from C6 to B6; then our hero advances the king from C4 to D5. Giant Rat sets the bishop on A7, watching every square.
our hero claims the enemy pawn by landing on E5.
From the dark, Giant Rat pushes the king to C6. our hero's king takes F4, leaving E5 behind. our hero activates Backstab and silently removes a threat from Giant Rat.
Giant Rat answers by moving the bishop from A7 to D4. our hero claims the enemy pawn by landing on E4.
With dungeon cunning, Giant Rat brings the bishop to B6. With a steady hand, our hero brings the king to F4, and right after that giant Rat's bishop advances from B6 to A5.
our hero advances the pawn from E3 to E4. Giant Rat sets the knight on C2, watching every square, while without hurry or fear, our hero places the pawn on E5.
From the dark, Giant Rat pushes the king to C5, and our hero's pawn takes E6, leaving E5 behind. Giant Rat answers by moving the bishop from A5 to D8.
our hero slides the king across the board, from F4 to F5, and right after that with dungeon cunning, Giant Rat brings the king to B4. With a steady hand, our hero brings the king to G6; then giant Rat's knight advances from C2 to E1.
our hero advances the king from G6 to F7. Giant Rat sets the knight on F3, watching every square, and without hurry or fear, our hero places the king on E8.
From the dark, Giant Rat pushes the bishop to G5, while our hero's king takes F7, leaving E8 behind. Giant Rat answers by moving the king from B4 to A3.
our hero slides the pawn across the board, from E6 to E7; then with dungeon cunning, Giant Rat brings the king to B3. our hero's pawn crowns on E8 and becomes a queen.
Giant Rat's king advances from B3 to C2. Check: our hero tightens the net by bringing the queen to C8.
Giant Rat sets the king on D3, watching every square. our hero gives check with the queen on D7.
From the dark, Giant Rat pushes the king to C4. From C6, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from C4 to B4. our hero captures the enemy knight: the queen leaps from C6 to F3.
With dungeon cunning, Giant Rat brings the bishop to D8. our hero gives check with the queen on E4.
Giant Rat's king advances from B4 to B5. From D5, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on A4, watching every square. our hero claims the enemy bishop by landing on D8.
From the dark, Giant Rat pushes the king to B3, while our hero's queen takes C7, leaving D8 behind. Giant Rat answers by moving the king from B3 to A2.
our hero slides the king across the board, from F7 to E6; then with dungeon cunning, Giant Rat brings the king to A1. With a steady hand, our hero brings the king to D5, and right after that giant Rat's king advances from A1 to B1.
our hero advances the king from D5 to D4. Giant Rat sets the king on B2, watching every square, while without hurry or fear, our hero places the king on D3.
From the dark, Giant Rat pushes the king to A1, and our hero's king takes C2, leaving D3 behind. Giant Rat answers by moving the king from A1 to A2.
our hero slides the queen across the board, from C7 to B6, and right after that with dungeon cunning, Giant Rat brings the king to A3. With a steady hand, our hero brings the king to C3; then giant Rat's king advances from A3 to A4.
our hero delivers the final mate from B4.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 91
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 1
- Material captured (hero / opponent)
- 12 / 1
- First capture
- move 0
- Skills used
- 2
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (91 moves) lasted longer than 89% of the games on this floor.