Battle chronicle

our hero draws pieces against Giant Rat. The dungeon watches in silence.

Giant Rat moves its king from E6 to D6 and topples our hero's knight!

In the end, our hero delivers checkmate and Giant Rat flees the board.

Loading…

The battle, move by move

A clean strike: our hero's pawn topples the bishop on A3.

With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the pawn to D3, and giant Rat's bishop advances from E4 to D5.

our hero advances the pawn from D3 to D4, while giant Rat sets the pawn on G3, watching every square. From F2 to E3, our hero's pawn swallows Giant Rat's pawn.

From the dark, Giant Rat pushes the king to E7. A clean strike: our hero's pawn topples the pawn on F4.

Giant Rat answers by moving the pawn from C4 to C3, and right after that our hero slides the pawn across the board, from F4 to F5. With dungeon cunning, Giant Rat brings the knight to C4.

From G5, our hero's bishop forces Giant Rat to defend.

Giant Rat's king advances from E7 to E8. our hero advances the pawn from F5 to F6, and giant Rat sets the pawn on A4, watching every square.

Without hurry or fear, our hero places the knight on F3. From the dark, Giant Rat pushes the king to F8, and right after that our hero's knight takes H4, leaving F3 behind.

Giant Rat answers by moving the king from F8 to F7; then our hero slides the knight across the board, from H4 to F5. With dungeon cunning, Giant Rat brings the pawn to G2.

With a steady hand, our hero brings the king to F2, and giant Rat's king advances from F7 to E6. From G7, our hero's knight forces Giant Rat to defend.

Giant Rat sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the knight on F5. From the dark, Giant Rat pushes the knight to A5.

By taking the pawn on D6, our hero drives Giant Rat into check.

Giant Rat answers by moving the king from F7 to F8, and right after that our hero slides the pawn across the board, from F6 to F7. With dungeon cunning, Giant Rat brings the bishop to E4.

Check: our hero tightens the net by bringing the bishop to H6.

Giant Rat's king advances from F8 to E7. Promotion: on F8, our hero turns a pawn into a queen.

Giant Rat sets the king on E6, watching every square. From F7, our hero's queen forces Giant Rat to defend.

Giant Rat advances to D6 and claims our knight.

our hero delivers the final mate from F4.

Game details

Hero's colour
White
Time control
10+0
Actual duration
50 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
4 / 1
Material captured (hero / opponent)
6 / 3
First capture
move 0

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 32% of the games on this floor.

More from floor 5