Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero's knight lands on G6 and defeats Giant Rat's bishop!

The duel ends in a draw: our hero and Giant Rat withdraw.

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The battle, move by move

our hero slides the knight across the board, from G1 to E2; then with dungeon cunning, Giant Rat brings the pawn to D5. our hero claims the enemy pawn by landing on F4.

Giant Rat's bishop advances from E4 to G6. our hero captures the enemy bishop: the knight leaps from F4 to G6.

Giant Rat sets the bishop on F8, watching every square. our hero claims the enemy knight by landing on E5.

From the dark, Giant Rat pushes the bishop to D6. our hero captures the enemy pawn: the knight leaps from E5 to C6.

A cruel blow: Giant Rat's bishop captures our hero's pawn on H2.

our hero claims the enemy pawn by landing on A5.

With dungeon cunning, Giant Rat brings the king to F7. our hero captures the enemy pawn: the knight leaps from A5 to C4.

Giant Rat's bishop advances from H2 to D6. our hero captures the bishop on D6 and leaves Giant Rat in check.

Giant Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the knight on E4. A cruel blow: Giant Rat's pawn captures our hero's knight on E4.

our hero's king takes E2, leaving E1 behind. Giant Rat answers by moving the king from F8 to G7. our hero captures the enemy pawn: the king leaps from E2 to E3.

In that instant, Backstab: one of Giant Rat's pieces vanishes without a trace.

With dungeon cunning, Giant Rat brings the king to F6, and right after that with a steady hand, our hero brings the king to F4. Giant Rat's pawn advances from G4 to G3.

our hero captures the enemy pawn: the king leaps from F4 to G3.

Giant Rat sets the king on G5, watching every square. Without hurry or fear, our hero places the king on F3, and from the dark, Giant Rat pushes the king to G6.

our hero's king takes E4, leaving F3 behind, while giant Rat answers by moving the pawn from A6 to A5. our hero slides the king across the board, from E4 to D4.

With dungeon cunning, Giant Rat brings the pawn to A4; then with a steady hand, our hero brings the king to C4. Giant Rat's king advances from G6 to H6, and right after that our hero advances the king from C4 to B4.

our hero activates Backstab and silently removes a threat from Giant Rat.

Draw. The dungeon keeps the names of our hero and Giant Rat.

Game details

Hero's colour
White
Time control
10+0
Actual duration
56 s
Moves
35
How it ended
draw
Captures (hero / opponent)
9 / 2
Material captured (hero / opponent)
15 / 4
First capture
move 1
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (35 moves) lasted longer than 26% of the games on this floor.

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