Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
A cruel blow: Giant Rat's knight captures our hero's rook on C5.
The duel ends in a draw: our hero and Giant Rat withdraw.
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The battle, move by move
our hero captures the enemy bishop: the rook leaps from A1 to A3.
Giant Rat's knight reaches D3 and threatens our hero's king.
With a steady hand, our hero brings the king to F1, and right after that giant Rat's king advances from E8 to F7. our hero captures the enemy pawn: the rook leaps from A3 to A5.
Giant Rat gives check with the pawn on E2.
our hero claims the enemy pawn by landing on E2.
Giant Rat's bishop falls on G2 and tears the pawn from our hero.
our hero's rook takes G5, leaving A5 behind. Giant Rat answers by moving the knight from D3 to B2. our hero claims the enemy pawn by landing on G4.
our hero activates Backstab and silently removes a threat from Giant Rat.
With dungeon cunning, Giant Rat brings the bishop to D5; then with a steady hand, our hero brings the pawn to H4. Giant Rat's bishop advances from D5 to G2, and right after that our hero advances the pawn from H4 to H5.
Giant Rat sets the bishop on H1, watching every square. Without hurry or fear, our hero places the pawn on H6, while from the dark, Giant Rat pushes the pawn to C5.
our hero's pawn takes H7, leaving H6 behind, and giant Rat answers by moving the knight from B2 to D3. our hero's pawn crowns on H8 and becomes a queen.
Check from Giant Rat: the knight plants itself on C1.
With a steady hand, our hero brings the king to F1. Giant Rat's pawn advances from A6 to A5.
our hero captures the enemy bishop: the queen leaps from H8 to H1.
Giant Rat sets the knight on B3, watching every square. our hero claims the enemy pawn by landing on C4.
From the dark, Giant Rat pushes the king to E6. From H6, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from E6 to D7. Check: our hero tightens the net by bringing the queen to H7.
With dungeon cunning, Giant Rat brings the king to C8; then with a steady hand, our hero brings the knight to F3. Giant Rat's pawn advances from D6 to D5.
our hero captures the pawn on C5 and leaves Giant Rat in check.
Giant Rat's knight falls on C5 and tears the rook from our hero.
Without hurry or fear, our hero places the knight on E5, while from the dark, Giant Rat pushes the pawn to D4. our hero gives check with the queen on G8.
Giant Rat answers by moving the king from C8 to C7. From F7, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the king to D6, and right after that with a steady hand, our hero brings the knight to D7. Giant Rat's knight advances from C5 to D3; then our hero advances the king from F1 to E2.
Giant Rat sets the king on C7, watching every square. our hero claims the enemy knight by landing on D3.
From the dark, Giant Rat pushes the king to D6. our hero captures the enemy pawn: the king leaps from D3 to D4.
Giant Rat answers by moving the king from D6 to C6. our hero gives check with the queen on F6.
With dungeon cunning, Giant Rat brings the king to B7; then with a steady hand, our hero brings the king to C5. Giant Rat's king advances from B7 to A7, and right after that our hero advances the king from C5 to B5.
Giant Rat sets the pawn on A4, watching every square. our hero captures the enemy pawn: the king leaps from B5 to A4.
From the dark, Giant Rat pushes the king to B7. From B6, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from B7 to A8; then our hero slides the king across the board, from A4 to A5.
Draw. The dungeon keeps the names of our hero and Giant Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 19 s
- Moves
- 61
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 16 / 6
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (61 moves) lasted longer than 65% of the games on this floor.