Battle chronicle
The duel begins: our hero against Rat on floor 1.
our hero's king lands on G6 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from C6 to B8. our hero advances the pawn from E2 to E4, and right after that rat sets the king on D8, watching every square.
Without hurry or fear, our hero places the king on E2. From the dark, Rat pushes the pawn to C6, while our hero's king takes F3, leaving E2 behind.
Rat answers by moving the king from D8 to E8, and our hero slides the pawn across the board, from G2 to G4. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to H4, and right after that rat's pawn advances from D7 to D6. our hero advances the pawn from H4 to H5; then rat sets the pawn on E5, watching every square.
our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the king to G7, and our hero's pawn takes G5, leaving G4 behind. Rat answers by moving the knight from B8 to D7, while our hero slides the king across the board, from F3 to G4.
With dungeon cunning, Rat brings the knight to F8. With a steady hand, our hero brings the king to F5.
A cruel blow: Rat's knight captures our hero's pawn on G6.
our hero advances the pawn from A3 to A4, and right after that rat sets the king on H8, watching every square. our hero captures the enemy knight: the king leaps from F5 to G6.
From the dark, Rat pushes the pawn to D5. our hero claims the enemy pawn by landing on D5.
Rat answers by moving the king from H8 to G8. our hero captures the enemy pawn: the pawn leaps from D5 to C6.
With dungeon cunning, Rat brings the pawn to E4. With a steady hand, our hero brings the pawn to C7, and right after that rat's pawn advances from C5 to C4.
And it is checkmate: our hero ends the game on C8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 37 s
- Moves
- 33
- How it ended
- checkmate
- Captures (hero / opponent)
- 5 / 1
- Material captured (hero / opponent)
- 7 / 1
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2664 finished games (1132 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (33 moves) lasted longer than 13% of the games on this floor.