Battle chronicle

A new legend is written: our hero challenges Slug on floor 2.

With an adventurer's precision, our hero takes the rival knight on F6.

Slug falls to our hero's mate. The legend grows.

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The battle, move by move

our hero claims the enemy pawn by landing on B3.

From the dark, Slug pushes the bishop to A5, and our hero's pawn takes F3, leaving F2 behind. A cruel blow: Slug's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

With dungeon cunning, Slug brings the king to D8. our hero captures the enemy pawn: the pawn leaps from F3 to E4.

Slug's pawn advances from B5 to B4. our hero advances the pawn from H2 to H4, and right after that slug sets the knight on G8, watching every square.

Without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the pawn to B5, while our hero's pawn takes G4, leaving G2 behind.

Slug answers by moving the king from D8 to C7, and our hero slides the pawn across the board, from G4 to G5. With dungeon cunning, Slug brings the pawn to D5.

our hero claims the enemy pawn by landing on D5.

Slug's knight advances from G8 to F6. our hero captures the enemy knight: the pawn leaps from G5 to F6.

Slug sets the king on D7, watching every square, while without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the pawn to C4.

our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug answers by moving the bishop from A5 to D8. our hero claims the enemy pawn by landing on B5.

With dungeon cunning, Slug brings the bishop to C7. With a steady hand, our hero brings the pawn to H7; then slug's bishop advances from C7 to E5.

our hero's pawn crowns on H8 and becomes a queen.

Slug sets the bishop on D6, watching every square, and without hurry or fear, our hero places the queen on G8. From the dark, Slug pushes the bishop to H2.

our hero captures the pawn on F7 and leaves Slug in check.

Slug answers by moving the king from D7 to C8, and our hero slides the queen across the board, from F7 to H7. With dungeon cunning, Slug brings the bishop to F4.

With a steady hand, our hero brings the pawn to F7, and right after that slug's king advances from C8 to B8. Mate. our hero's queen on F8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
56 s
Moves
39
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
10 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (39 moves) lasted longer than 21% of the games on this floor.

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