Battle chronicle
The duel begins: our hero against Giant Rat on floor 5.
Giant Rat advances its king to F8 and claims our queen.
Draw. The dungeon keeps the names of our hero and Giant Rat.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from F2 to E3.
With dungeon cunning, Giant Rat brings the knight to F7. our hero claims the enemy pawn by landing on F4.
Giant Rat's bishop advances from A3 to C5. our hero advances the pawn from F4 to F5; then giant Rat sets the knight on E5, watching every square.
Without hurry or fear, our hero places the pawn on F6. From the dark, Giant Rat pushes the king to F8. our hero captures the enemy pawn: the rook leaps from A1 to A5.
Giant Rat answers by moving the bishop from C5 to E3. our hero claims the enemy pawn by landing on A6.
With dungeon cunning, Giant Rat brings the bishop to F5. our hero gives check with the rook on A8.
Giant Rat's king advances from F8 to F7. From A7, our hero's rook forces Giant Rat to defend.
Giant Rat's bishop falls on A7 and tears the rook from our hero.
Without hurry or fear, our hero places the pawn on H3. Giant Rat's knight reaches F3 and threatens our hero's king.
our hero claims the enemy knight by landing on F3.
Giant Rat's pawn falls on F3 and tears the pawn from our hero.
our hero slides the pawn across the board, from H3 to H4; then with dungeon cunning, Giant Rat brings the pawn to C5. With a steady hand, our hero brings the pawn to H5, and right after that giant Rat's king advances from F7 to E6.
our hero advances the pawn from F6 to F7. Check from Giant Rat: the pawn plants itself on F2.
our hero claims the enemy pawn by landing on F2.
From the dark, Giant Rat pushes the king to E7. our hero's pawn crowns on F8 and becomes a queen.
A cruel blow: Giant Rat's king captures our hero's queen on F8.
our hero slides the pawn across the board, from H5 to H6, and right after that with dungeon cunning, Giant Rat brings the king to G8. With a steady hand, our hero brings the king to F3; then giant Rat's king advances from G8 to H8.
our hero advances the king from F3 to F4, and right after that giant Rat sets the bishop on H3, watching every square. Without hurry or fear, our hero places the king on G5.
From the dark, Giant Rat pushes the bishop to G4. our hero claims the enemy bishop by landing on G4.
Giant Rat answers by moving the bishop from A7 to B6, and our hero slides the king across the board, from G4 to G5. With dungeon cunning, Giant Rat brings the bishop to A5.
With a steady hand, our hero brings the king to G6, and right after that giant Rat's pawn advances from D6 to D5. our hero advances the pawn from H6 to H7; then giant Rat sets the bishop on B4, watching every square.
Without hurry or fear, our hero places the king on H6. Giant Rat's bishop reaches D2 and threatens our hero's king.
our hero's king takes G6, leaving H6 behind. Giant Rat answers by moving the bishop from D2 to E3, while our hero slides the pawn across the board, from B2 to B3.
With dungeon cunning, Giant Rat brings the bishop to D4. our hero captures the enemy pawn: the pawn leaps from B3 to C4.
From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.
Giant Rat's pawn advances from D5 to D4, and right after that our hero advances the king from G6 to F5. Giant Rat sets the pawn on D3, watching every square.
Without hurry or fear, our hero places the king on E4, while from the dark, Giant Rat pushes the king to G7. our hero claims the enemy pawn by landing on D3.
Giant Rat answers by moving the king from G7 to H6; then our hero slides the king across the board, from D3 to E4. A cruel blow: Giant Rat's king captures our hero's pawn on H7.
With a steady hand, our hero brings the king to D5. Giant Rat's king advances from H7 to G8.
our hero captures the enemy pawn: the king leaps from D5 to C5.
Giant Rat sets the king on F7, watching every square. Without hurry or fear, our hero places the king on D5, and from the dark, Giant Rat pushes the king to F8.
our hero's pawn takes C5, leaving C4 behind, while giant Rat answers by moving the king from F8 to E7. our hero slides the king across the board, from D5 to C6.
With dungeon cunning, Giant Rat brings the king to E6; then with a steady hand, our hero brings the king to C7. Giant Rat's king advances from E6 to E5, and right after that our hero advances the pawn from C5 to C6.
Giant Rat sets the king on D4, watching every square. Without hurry or fear, our hero places the king on D7, while from the dark, Giant Rat pushes the king to C4.
our hero's pawn takes C7, leaving C6 behind, and giant Rat answers by moving the king from C4 to C3. our hero's pawn crowns on C8 and becomes a queen.
With dungeon cunning, Giant Rat brings the king to D2, and right after that with a steady hand, our hero brings the queen to E8. Giant Rat's king advances from D2 to C2; then our hero advances the king from D7 to D6.
Giant Rat sets the king on C3, watching every square. Without hurry or fear, our hero places the queen on E4, and from the dark, Giant Rat pushes the king to B2.
our hero's king takes D5, leaving D6 behind, while giant Rat answers by moving the king from B2 to A1. our hero slides the queen across the board, from E4 to E2.
With dungeon cunning, Giant Rat brings the king to B1; then with a steady hand, our hero brings the king to D4. Giant Rat's king advances from B1 to A1, and right after that our hero advances the king from D4 to D3.
Giant Rat sets the king on B1, watching every square. Without hurry or fear, our hero places the king on D2, while from the dark, Giant Rat pushes the king to B2.
our hero's queen takes D3, leaving E2 behind, and giant Rat answers by moving the king from B2 to A1. our hero slides the king across the board, from D2 to C2.
With dungeon cunning, Giant Rat brings the king to A2, and right after that with a steady hand, our hero brings the queen to C3.
Neither our hero nor Giant Rat claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 103
- How it ended
- stalemate
- Captures (hero / opponent)
- 10 / 4
- Material captured (hero / opponent)
- 14 / 16
- First capture
- move 0
- Skills used
- 1
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (103 moves) lasted longer than 95% of the games on this floor.