Battle chronicle
our hero draws pieces against Giant Rat. The dungeon watches in silence.
With an adventurer's precision, our hero takes the rival queen on B3.
Giant Rat falls to our hero's mate. The legend grows.
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The battle, move by move
A clean strike: our hero's pawn topples the bishop on A3.
From the dark, Giant Rat pushes the king to E7, and right after that our hero's pawn takes A4, leaving A3 behind. Giant Rat answers by moving the king from E7 to F7; then our hero slides the king across the board, from E1 to D1.
With dungeon cunning, Giant Rat brings the king to F6. With a steady hand, our hero brings the king to C1, and giant Rat's king advances from F6 to F5.
our hero advances the king from C1 to B2. Giant Rat gives check with the pawn on C3.
From B2 to C3, our hero's king swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the pawn to F3; then our hero's king takes D4, leaving C3 behind. Giant Rat answers by moving the king from F5 to F4.
From E2 to F3, our hero's pawn swallows Giant Rat's pawn.
With dungeon cunning, Giant Rat brings the pawn to G3. A clean strike: our hero's pawn topples the bishop on E4.
Giant Rat's king advances from F4 to F3. our hero advances the king from D4 to C3, and giant Rat sets the king on F2, watching every square.
Without hurry or fear, our hero places the king on D4. From the dark, Giant Rat pushes the knight to G6, and right after that our hero's pawn takes E5, leaving E4 behind.
Giant Rat captures the pawn on E5 and puts our hero in check.
our hero slides the king across the board, from D4 to C5, while with dungeon cunning, Giant Rat brings the pawn to G2. From C5 to C6, our hero's king swallows Giant Rat's pawn.
Giant Rat's knight advances from G6 to H4. our hero advances the king from C6 to B6, while giant Rat sets the pawn on E2, watching every square.
From B6 to A6, our hero's king swallows Giant Rat's pawn.
From the dark, Giant Rat pushes the king to E3. A clean strike: our hero's king topples the pawn on A5.
Giant Rat answers by moving the king from E3 to D3, and right after that our hero slides the king across the board, from A5 to B5. With dungeon cunning, Giant Rat brings the king to D2.
With a steady hand, our hero brings the pawn to A5. Giant Rat's pawn crowns on G1 and a hostile knight is born.
our hero advances the pawn from A5 to A6, and giant Rat sets the knight on F5, watching every square. Without hurry or fear, our hero places the pawn on A7.
Giant Rat's knight reaches D6 and threatens our hero's king.
our hero's king takes B6, leaving B5 behind. Check from Giant Rat: the knight plants itself on C8.
our hero slides the king across the board, from B6 to B7, while with dungeon cunning, Giant Rat brings the king to C2. Promotion: on A8, our hero turns a pawn into a queen.
Giant Rat's pawn advances from E5 to E4. By taking the knight on C8, our hero drives Giant Rat into check.
Giant Rat sets the king on D2, watching every square, and right after that without hurry or fear, our hero places the queen on G4. Giant Rat's pawn crowns on E1 and a hostile rook is born.
our hero's king takes B6, leaving B7 behind. Giant Rat's rook reaches B1 and threatens our hero's king.
our hero slides the king across the board, from B6 to C6, and with dungeon cunning, Giant Rat brings the king to C1. By taking the knight on G1, our hero drives Giant Rat into check.
Giant Rat's king advances from C1 to D2. From G1 to B1, our hero's queen swallows Giant Rat's rook.
Giant Rat sets the pawn on E3, watching every square; then without hurry or fear, our hero places the king on D5. From the dark, Giant Rat pushes the pawn to E2.
From B2, our hero's queen forces Giant Rat to defend.
Giant Rat answers by moving the king from D2 to E3. Check: our hero tightens the net by bringing the queen to C1.
With dungeon cunning, Giant Rat brings the king to F2. With a steady hand, our hero brings the king to D4. Giant Rat's pawn crowns on E1 and a hostile queen is born.
From C2, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on G1, watching every square. Check: our hero tightens the net by bringing the queen to G6.
From the dark, Giant Rat pushes the king to H1. our hero gives check with the queen on H5.
Giant Rat answers by moving the king from H1 to G2. From G4, our hero's queen forces Giant Rat to defend.
With dungeon cunning, Giant Rat brings the queen to G3. Check: our hero tightens the net by bringing the queen to E4.
Giant Rat's king advances from G2 to H3. our hero gives check with the queen on H7.
Giant Rat sets the king on G2, watching every square. From C2, our hero's queen forces Giant Rat to defend.
From the dark, Giant Rat pushes the king to F3. Check: our hero tightens the net by bringing the queen to C3.
Giant Rat answers by moving the king from F3 to G2. our hero gives check with the queen on C2.
With dungeon cunning, Giant Rat brings the king to H1. With a steady hand, our hero brings the king to E4, and giant Rat's queen advances from G3 to B3.
A clean strike: our hero's queen topples the queen on B3.
Giant Rat sets the king on G1, watching every square, and right after that without hurry or fear, our hero places the queen on B2. From the dark, Giant Rat pushes the king to H1; then our hero's king takes F3, leaving E4 behind.
Giant Rat answers by moving the king from H1 to G1, and right after that our hero slides the queen across the board, from B2 to E2. With dungeon cunning, Giant Rat brings the king to H1.
With a steady hand, our hero brings the king to G3, while giant Rat's king advances from H1 to G1. From F2, our hero's queen forces Giant Rat to defend.
Giant Rat sets the king on H1, watching every square. our hero delivers the final mate from G2.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 3 min 2 s
- Moves
- 101
- How it ended
- checkmate
- Captures (hero / opponent)
- 11 / 1
- Material captured (hero / opponent)
- 31 / 1
- First capture
- move 0
Floor 5 statistics
Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 95% of the games on this floor.