Battle chronicle

The duel begins: our hero against Giant Rat on floor 5.

our hero answers with fury: the king leaps from F1 to E1 and captures the enemy knight.

In the end, our hero delivers checkmate and Giant Rat flees the board.

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The battle, move by move

our hero captures the enemy pawn: the bishop leaps from C1 to E3.

Giant Rat sets the bishop on E7, watching every square, while without hurry or fear, our hero places the bishop on C1. From the dark, Giant Rat pushes the knight to B6, and our hero's bishop takes E3, leaving C1 behind.

Check from Giant Rat: the bishop plants itself on B4.

our hero slides the king across the board, from E1 to F1, and right after that with dungeon cunning, Giant Rat brings the knight to D5. With a steady hand, our hero brings the bishop to G5.

From the shadows, Backstab. Giant Rat loses a piece to our hero's blade.

Giant Rat's king advances from E8 to F8, and right after that our hero advances the rook from A1 to C1. Giant Rat sets the pawn on A2, watching every square.

Without hurry or fear, our hero places the rook on A1, while from the dark, Giant Rat pushes the knight to C7. our hero claims the enemy pawn by landing on A2.

Giant Rat answers by moving the knight from C7 to E6; then our hero slides the bishop across the board, from G5 to D2. With dungeon cunning, Giant Rat brings the knight to D4, and right after that with a steady hand, our hero brings the pawn to E3.

Giant Rat's knight advances from D4 to F3. our hero captures the bishop on B4 and leaves Giant Rat in check.

A cruel blow: Giant Rat's pawn captures our hero's bishop on B4.

our hero claims the enemy pawn by landing on A6.

From the dark, Giant Rat pushes the knight to E1. our hero captures the enemy knight: the king leaps from F1 to E1.

Giant Rat answers by moving the king from F8 to G7. our hero claims the enemy pawn by landing on C6.

With dungeon cunning, Giant Rat brings the king to G8; then with a steady hand, our hero brings the rook to E6. Giant Rat's king advances from G8 to F8.

our hero claims the enemy pawn by landing on E5.

our hero activates Backstab and silently removes a threat from Giant Rat.

Giant Rat sets the king on G7, watching every square, while without hurry or fear, our hero places the rook on E4. From the dark, Giant Rat pushes the king to F6.

our hero claims the enemy pawn by landing on B4.

Giant Rat answers by moving the king from F6 to E7. From E4, our hero's rook forces Giant Rat to defend.

With dungeon cunning, Giant Rat brings the king to F7. With a steady hand, our hero brings the rook to E5; then giant Rat's king advances from F7 to G7.

our hero advances the rook from E5 to F5. Giant Rat sets the king on G8, watching every square, and without hurry or fear, our hero places the pawn on E4.

From the dark, Giant Rat pushes the king to H7, while our hero's pawn takes E5, leaving E4 behind. Giant Rat answers by moving the king from H7 to H8.

our hero slides the pawn across the board, from E5 to E6; then with dungeon cunning, Giant Rat brings the king to G7. With a steady hand, our hero brings the pawn to E7, and right after that giant Rat's king advances from G7 to H6.

our hero's pawn crowns on E8 and becomes a queen.

Giant Rat sets the king on H7, watching every square, while without hurry or fear, our hero places the queen on E6. From the dark, Giant Rat pushes the king to G7.

From F7, our hero's rook forces Giant Rat to defend.

Giant Rat answers by moving the king from G7 to G8. our hero delivers the final mate from E8.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 50 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 1
Material captured (hero / opponent)
12 / 3
First capture
move 0
Skills used
2

Floor 5 statistics

Against Giant Rat, heroes have won 50% of 467 finished games (235 wins, 98 losses, 134 draws). Average length: 53 moves. Average game time: 2 min 27 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 58% of the games on this floor.

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