Battle chronicle
our hero draws pieces against Slug. The dungeon watches in silence.
our hero's king lands on E1 and defeats Slug's rook!
The duel ends in a draw: our hero and Slug withdraw.
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The battle, move by move
A clean strike: our hero's bishop topples the pawn on H6.
From the dark, Slug pushes the knight to H5, and right after that our hero's bishop takes E3, leaving H6 behind. Slug answers by moving the pawn from E5 to E4; then our hero slides the bishop across the board, from E3 to A7.
With dungeon cunning, Slug brings the pawn to G3. With a steady hand, our hero brings the bishop to B6, and slug's pawn advances from C3 to C2.
our hero advances the bishop from B6 to E3. Check from Slug: the bishop plants itself on B4.
Without hurry or fear, our hero places the king on E2. From the dark, Slug pushes the pawn to E5; then our hero's king takes F1, leaving E2 behind.
Slug answers by moving the knight from H5 to G7, and right after that our hero slides the bishop across the board, from E3 to D2. With dungeon cunning, Slug brings the pawn to H5.
A clean strike: our hero's bishop topples the bishop on B4.
Slug's pawn crowns on C1 and a hostile rook is born.
our hero advances the bishop from B4 to E1. Slug captures the bishop on E1 and puts our hero in check.
A clean strike: our hero's king topples the rook on E1.
From the dark, Slug pushes the pawn to E3, and right after that our hero's king takes E2, leaving E1 behind. Slug answers by moving the pawn from E5 to E4.
A clean strike: our hero's king topples the pawn on E3.
With dungeon cunning, Slug brings the king to F8. From E3 to E4, our hero's king swallows Slug's pawn.
Check from Slug: the pawn plants itself on D5.
A clean strike: our hero's king topples the pawn on D5.
Slug sets the king on E8, watching every square, and right after that without hurry or fear, our hero places the king on E4. From the dark, Slug pushes the pawn to E5; then our hero's king takes F3, leaving E4 behind.
Slug answers by moving the king from E8 to D7. From F3 to G3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the king to E8. With a steady hand, our hero brings the king to H4, while slug's knight advances from G7 to E6.
From H4 to H5, our hero's king swallows Slug's pawn.
Check from Slug: the knight plants itself on F4.
Without hurry or fear, our hero places the king on G4. From the dark, Slug pushes the king to E7, and right after that our hero's king takes F5, leaving G4 behind.
Slug answers by moving the knight from F4 to G6. A clean strike: our hero's king topples the knight on G6.
With dungeon cunning, Slug brings the king to D8. With a steady hand, our hero brings the king to F5, and slug's king advances from D8 to C8.
A clean strike: our hero's king topples the pawn on E5.
Draw. The dungeon keeps the names of our hero and Slug.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 56 s
- Moves
- 49
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 1
- Material captured (hero / opponent)
- 18 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (49 moves) lasted longer than 33% of the games on this floor.