Battle chronicle

The duel begins: our hero against Slug on floor 2.

With an adventurer's precision, our hero takes the rival rook on B3.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

A cruel blow: Slug's pawn captures our hero's pawn on A2.

our hero slides the bishop across the board, from C1 to G5, and right after that with dungeon cunning, Slug brings the pawn to C4. With a steady hand, our hero brings the pawn to B4.

On A1, Slug promotes and gains a reinforcing rook.

our hero advances the king from E1 to D2, and right after that slug sets the pawn on F6, watching every square. Without hurry or fear, our hero places the pawn on E3.

From the dark, Slug pushes the king to F7, while our hero's knight takes E2, leaving G1 behind. Slug answers by moving the bishop from E4 to D5, and our hero slides the bishop across the board, from G5 to H6.

With dungeon cunning, Slug brings the rook to B1. With a steady hand, our hero brings the knight to F4, and right after that slug's bishop advances from D5 to E4.

our hero advances the pawn from F2 to F3. A cruel blow: Slug's pawn captures our hero's pawn on F3.

our hero claims the enemy pawn by landing on F3.

Slug's bishop falls on F3 and tears the pawn from our hero.

our hero's knight takes H5, leaving F4 behind. Slug answers by moving the rook from B1 to B3. our hero claims the enemy rook by landing on B3.

With dungeon cunning, Slug brings the king to E6. our hero captures the enemy pawn: the pawn leaps from B3 to C4.

Slug's king advances from E6 to D7. our hero claims the enemy pawn by landing on B5.

Slug's bishop falls on H5 and tears the knight from our hero.

Without hurry or fear, our hero places the bishop on F8. From the dark, Slug pushes the king to E6, while our hero's bishop takes G7, leaving F8 behind.

Slug answers by moving the king from E6 to E5. our hero captures the pawn on F6 and leaves Slug in check.

With dungeon cunning, Slug brings the king to D5. With a steady hand, our hero brings the bishop to E7, and right after that slug's bishop advances from H5 to E8.

our hero captures the enemy pawn: the bishop leaps from E7 to D6.

A cruel blow: Slug's king captures our hero's bishop on D6.

Without hurry or fear, our hero places the pawn on H4. From the dark, Slug pushes the bishop to H5, and our hero's pawn takes E4, leaving E3 behind.

Slug answers by moving the bishop from H5 to G6. our hero gives check with the pawn on E5.

Slug's king falls on E5 and tears the pawn from our hero.

With a steady hand, our hero brings the pawn to C4; then slug's bishop advances from G6 to H5. our hero advances the king from D2 to D3, and right after that slug sets the bishop on E8, watching every square.

Without hurry or fear, our hero places the king on E3. From the dark, Slug pushes the king to D6, while our hero's pawn takes H5, leaving H4 behind.

Slug answers by moving the king from D6 to E6, and our hero slides the pawn across the board, from H5 to H6. A cruel blow: Slug's bishop captures our hero's pawn on B5.

With a steady hand, our hero brings the pawn to H7. Slug's bishop falls on C4 and tears the pawn from our hero.

our hero's pawn crowns on H8 and becomes a queen.

Slug sets the bishop on A2, watching every square, while without hurry or fear, our hero places the queen on C3. From the dark, Slug pushes the king to D7.

our hero gives check with the queen on D4.

Slug answers by moving the king from D7 to C8. From C4, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to D7. our hero captures the enemy bishop: the queen leaps from C4 to A2.

Slug's king advances from D7 to E8. our hero advances the queen from A2 to A7, and right after that slug sets the pawn on B5, watching every square.

Without hurry or fear, our hero places the queen on B6. From the dark, Slug pushes the king to F8. our hero claims the enemy pawn by landing on B5.

Slug answers by moving the king from F8 to G8, and our hero slides the queen across the board, from B5 to C5. With dungeon cunning, Slug brings the king to H7.

With a steady hand, our hero brings the pawn to B5, and right after that slug's king advances from H7 to G7. our hero advances the pawn from B5 to B6; then slug sets the king on H8, watching every square.

Without hurry or fear, our hero places the pawn on B7. From the dark, Slug pushes the king to G7. our hero's pawn crowns on B8 and becomes a queen.

Slug answers by moving the king from G7 to H7, while our hero slides the queen across the board, from B8 to E5. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the queen to D4; then slug's king advances from G6 to H6. From H4, our hero's queen forces Slug to defend.

Slug sets the king on G6, watching every square. Check: our hero tightens the net by bringing the queen to G4.

From the dark, Slug pushes the king to H7. our hero gives check with the queen on F5.

Slug answers by moving the king from H7 to H8. From H4, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to G8. Check: our hero tightens the net by bringing the queen to G5.

Slug's king advances from G8 to F7. our hero advances the queen from H4 to E4; then slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the queen on E6.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 49 s
Moves
99
How it ended
stalemate
Captures (hero / opponent)
9 / 8
Material captured (hero / opponent)
15 / 12
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (99 moves) lasted longer than 90% of the games on this floor.

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