Battle chronicle
In the depths of Sewers, our hero faces Slug.
With an adventurer's precision, our hero takes the rival knight on E2.
Draw. The dungeon keeps the names of our hero and Slug.
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The battle, move by move
our hero's knight takes E2, leaving G1 behind. Slug moves the knight from G3 to E2 and topples our hero's knight.
A clean strike: our hero's king topples the knight on E2.
With dungeon cunning, Slug brings the bishop to C5. With a steady hand, our hero brings the pawn to G3, and slug's pawn advances from E5 to E4.
our hero advances the king from E2 to D1. Check from Slug: the pawn plants itself on C2.
From D1 to C2, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the pawn to D6; then our hero's king takes C3, leaving C2 behind. Slug answers by moving the pawn from E4 to E3, and right after that our hero slides the king across the board, from C3 to D3.
With dungeon cunning, Slug brings the pawn to D5. With a steady hand, our hero brings the king to C3, while slug's pawn advances from E3 to E2.
our hero advances the king from C3 to D2. Slug's bishop reaches B4 and threatens our hero's king.
A clean strike: our hero's king topples the pawn on E2.
From the dark, Slug pushes the pawn to E5, and right after that our hero's king takes D3, leaving E2 behind. Slug gives check with the pawn on E4.
our hero slides the king across the board, from D3 to D4, while with dungeon cunning, Slug brings the pawn to E6. With a steady hand, our hero brings the king to E5, and slug's pawn advances from D5 to D4.
A clean strike: our hero's king topples the pawn on E6.
Slug sets the bishop on E1, watching every square, and right after that without hurry or fear, our hero places the king on F5. From the dark, Slug pushes the bishop to B4.
A clean strike: our hero's king topples the pawn on E4.
Slug answers by moving the pawn from D4 to D3. From E4 to D3, our hero's king swallows Slug's pawn.
With dungeon cunning, Slug brings the bishop to C5. With a steady hand, our hero brings the king to E4, while slug's king advances from E8 to F8.
our hero advances the king from E4 to F4, and slug sets the bishop on F2, watching every square. A clean strike: our hero's king topples the pawn on G4.
From the dark, Slug pushes the bishop to E3, and right after that our hero's king takes H5, leaving G4 behind. Slug answers by moving the bishop from E3 to G5; then our hero slides the king across the board, from H5 to G4.
With dungeon cunning, Slug brings the bishop to C1. With a steady hand, our hero brings the king to H5, and slug's bishop advances from C1 to B2.
A clean strike: our hero's king topples the pawn on H6.
Slug's bishop reaches G7 and threatens our hero's king.
From H6 to H7, our hero's king swallows Slug's pawn.
From the dark, Slug pushes the bishop to H8. A clean strike: our hero's king topples the bishop on H8.
Slug answers by moving the king from F8 to F7, and right after that our hero slides the pawn across the board, from G3 to G4. With dungeon cunning, Slug brings the king to G6.
With a steady hand, our hero brings the king to G8, while slug's king advances from G6 to G5. our hero advances the king from G8 to G7.
Slug moves the king from G5 to G4 and topples our hero's pawn.
Neither our hero nor Slug claims victory. A draw on the board.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 9 s
- Moves
- 58
- How it ended
- draw
- Captures (hero / opponent)
- 10 / 2
- Material captured (hero / opponent)
- 14 / 4
- First capture
- move 1
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (58 moves) lasted longer than 49% of the games on this floor.