Battle chronicle

The duel begins: our hero against Rat on floor 1.

our hero's king lands on C4 and defeats Rat's rook!

Checkmate! our hero topples Rat and claims victory.

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The battle, move by move

Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the king to D8, while our hero's pawn takes H4, leaving H2 behind.

Rat's pawn falls on B2 and tears the pawn from our hero.

our hero slides the king across the board, from E1 to F2; then with dungeon cunning, Rat brings the pawn to C4. With a steady hand, our hero brings the pawn to C3.

On B1, Rat promotes and gains a reinforcing rook.

our hero advances the king from F2 to E3; then rat sets the rook on C1, watching every square. Without hurry or fear, our hero places the king on E4.

Rat gives check with the pawn on D5.

our hero captures the enemy pawn: the king leaps from E4 to D5.

Rat answers by moving the rook from C1 to C2. our hero claims the enemy knight by landing on C6.

With dungeon cunning, Rat brings the pawn to E5. With a steady hand, our hero brings the king to C5.

A cruel blow: Rat's rook captures our hero's pawn on A2.

our hero claims the enemy pawn by landing on C4.

Rat's rook reaches A4 and threatens our hero's king.

Without hurry or fear, our hero places the king on B5. From the dark, Rat pushes the rook to E4. our hero claims the enemy pawn by landing on A5.

Rat answers by moving the rook from E4 to C4, and our hero slides the king across the board, from A5 to B5. With dungeon cunning, Rat brings the pawn to E4.

our hero claims the enemy rook by landing on C4.

Rat's king advances from D8 to C8. our hero advances the king from C4 to D4.

Rat gives check with the pawn on C5.

our hero claims the enemy pawn by landing on E4.

From the dark, Rat pushes the king to B8, and our hero's king takes D5, leaving E4 behind. Rat answers by moving the king from B8 to A8.

our hero claims the enemy pawn by landing on C5.

With dungeon cunning, Rat brings the pawn to G5. our hero captures the enemy pawn: the pawn leaps from H4 to G5.

Rat's king advances from A8 to B8. our hero advances the pawn from G5 to G6, and right after that rat sets the king on A8, watching every square.

Without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to B7. our hero's pawn crowns on G8 and becomes a queen.

Rat answers by moving the king from B7 to C7, and our hero slides the queen across the board, from G8 to G6. With dungeon cunning, Rat brings the king to D8.

With a steady hand, our hero brings the pawn to F5, and right after that rat's king advances from D8 to C7. our hero advances the pawn from F5 to F6; then rat sets the king on D8, watching every square.

Without hurry or fear, our hero places the pawn on F7. From the dark, Rat pushes the king to E7, and our hero's queen takes G7, leaving G6 behind.

Rat answers by moving the king from E7 to D7. our hero's pawn crowns on F8 and becomes a queen.

With dungeon cunning, Rat brings the king to E6. And it is checkmate: our hero ends the game on F6.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 32 s
Moves
57
How it ended
checkmate
Captures (hero / opponent)
8 / 2
Material captured (hero / opponent)
14 / 2
First capture
move 2

Floor 1 statistics

Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 40% of the games on this floor.

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