Battle chronicle
In the depths of Sewers, our hero faces Spider.
Spider moves its king from D6 to E6 and topples our hero's queen!
Neither our hero nor Spider claims victory. A draw on the board.
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The battle, move by move
From C1 to E3, our hero's bishop swallows Spider's pawn.
From the dark, Spider pushes the king to D8; then our hero's pawn takes G4, leaving G2 behind. Spider advances to B2 and claims our pawn.
our hero slides the bishop across the board, from E3 to C1, and with dungeon cunning, Spider brings the pawn to A5. A clean strike: our hero's bishop topples the pawn on B2.
Spider's knight advances from E4 to D6. our hero advances the pawn from G4 to G5. Spider moves the pawn from F6 to G5 and topples our hero's pawn.
Without hurry or fear, our hero places the pawn on H4. From the dark, Spider pushes the king to D7. From H4 to G5, our hero's pawn swallows Spider's pawn.
Spider answers by moving the pawn from C7 to C5. A clean strike: our hero's bishop topples the pawn on E5.
With dungeon cunning, Spider brings the knight to F7. With a steady hand, our hero brings the bishop to C3, and spider's king advances from D7 to E8.
A clean strike: our hero's bishop topples the pawn on A5.
Spider sets the pawn on E5, watching every square, and right after that without hurry or fear, our hero places the pawn on C4. Spider moves the knight from F7 to G5 and topples our hero's pawn.
our hero's pawn takes F4, leaving F2 behind. Spider advances to F4 and claims our pawn.
our hero slides the bishop across the board, from A5 to D2. Spider gives check with the knight on F3.
With a steady hand, our hero brings the king to F2. Spider advances to D2 and claims our bishop.
our hero advances the king from F2 to E2, and spider sets the king on D7, watching every square. A clean strike: our hero's king topples the knight on D2.
From the dark, Spider pushes the king to D6, and right after that our hero's king takes E2, leaving D2 behind. Spider answers by moving the king from D6 to E7; then our hero slides the king across the board, from E2 to F3.
With dungeon cunning, Spider brings the king to F7. From F3 to F4, our hero's king swallows Spider's pawn.
Spider's king advances from F7 to F6. our hero advances the king from F4 to E3, while spider sets the king on E5, watching every square.
Without hurry or fear, our hero places the king on D2. From the dark, Spider pushes the king to F6; then our hero's king takes C3, leaving D2 behind.
Spider answers by moving the king from F6 to E6, and right after that our hero slides the king across the board, from C3 to B2. With dungeon cunning, Spider brings the king to F5.
With a steady hand, our hero brings the king to A3, while spider's king advances from F5 to E6. From A3 to A4, our hero's king swallows Spider's pawn.
Spider sets the king on E5, watching every square; then without hurry or fear, our hero places the king on B5. From the dark, Spider pushes the king to F6.
From B5 to C5, our hero's king swallows Spider's pawn.
Spider answers by moving the king from F6 to G6; then our hero slides the king across the board, from C5 to B6. With dungeon cunning, Spider brings the king to H7.
With a steady hand, our hero brings the pawn to C5, and spider's king advances from H7 to G8. our hero advances the pawn from C5 to C6, while spider sets the king on F8, watching every square.
Without hurry or fear, our hero places the pawn on C7. From the dark, Spider pushes the king to E7; then our hero's king takes B7, leaving B6 behind.
Spider answers by moving the king from E7 to D6. Promotion: on C8, our hero turns a pawn into a queen.
With dungeon cunning, Spider brings the king to E5. With a steady hand, our hero brings the king to B6, while spider's king advances from E5 to D6.
Check: our hero tightens the net by bringing the queen to E6.
Spider moves the king from D6 to E6 and topples our hero's queen.
Without hurry or fear, our hero places the pawn on A4. From the dark, Spider pushes the king to F6, and right after that our hero's pawn takes A5, leaving A4 behind.
Spider answers by moving the king from F6 to G7; then our hero slides the pawn across the board, from A5 to A6. With dungeon cunning, Spider brings the king to G8.
With a steady hand, our hero brings the pawn to A7, and spider's king advances from G8 to F7. Promotion: on A8, our hero turns a pawn into a queen.
Spider sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on F3. From the dark, Spider pushes the king to G5; then our hero's king takes C5, leaving B6 behind.
Spider answers by moving the king from G5 to H4, and right after that our hero slides the queen across the board, from F3 to G2. With dungeon cunning, Spider brings the king to H5.
Check: our hero tightens the net by bringing the queen to H3.
Spider's king advances from H5 to G6. our hero advances the king from C5 to D5, and spider sets the king on F7, watching every square.
From F5, our hero's queen forces Spider to defend.
From the dark, Spider pushes the king to E7, and right after that our hero's king takes C6, leaving D5 behind. Spider answers by moving the king from E7 to D8.
our hero gives check with the queen on F6.
With dungeon cunning, Spider brings the king to C8. With a steady hand, our hero brings the king to B6, and spider's king advances from C8 to D7.
our hero advances the queen from F6 to E5, while spider sets the king on C8, watching every square. Without hurry or fear, our hero places the queen on D6.
The duel ends in a draw: our hero and Spider withdraw.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 50 s
- Moves
- 101
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 11 / 16
- First capture
- move 0
Floor 3 statistics
Against Spider, heroes have won 43% of 951 finished games (409 wins, 153 losses, 389 draws). Average length: 59 moves. Average game time: 2 min 34 s. Most common ending: checkmate.
This game (101 moves) lasted longer than 91% of the games on this floor.