Battle chronicle
In the depths of Sewers, our hero faces Rat.
our hero's queen lands on F3 and defeats Rat's queen!
The duel ends in a draw: our hero and Rat withdraw.
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The battle, move by move
Without hurry or fear, our hero places the pawn on F4. From the dark, Rat pushes the pawn to C4; then our hero's pawn takes H4, leaving H2 behind.
Rat advances to B2 and claims our pawn.
our hero slides the pawn across the board, from H4 to H5, and with dungeon cunning, Rat brings the king to F7. With a steady hand, our hero brings the pawn to F5, while rat's pawn advances from C4 to C3.
By taking the pawn on G6, our hero drives Rat into check.
Rat sets the king on G7, watching every square. From F6, our hero's pawn forces Rat to defend.
Rat advances to F6 and claims our pawn.
our hero's pawn takes G7, leaving G6 behind. Rat's pawn crowns on B1 and a hostile knight is born.
Promotion: on G8, our hero turns a pawn into a queen.
With dungeon cunning, Rat brings the knight to A3. With a steady hand, our hero brings the queen to D8. Rat captures the pawn on C2 and puts our hero in check.
our hero advances the king from E1 to D1, while rat sets the knight on B4, watching every square. From D8 to D7, our hero's queen swallows Rat's knight.
Check from Rat: the pawn plants itself on C2.
our hero's king takes C1, leaving D1 behind. Rat captures the pawn on A2 and puts our hero in check.
our hero slides the king across the board, from C1 to B2. Rat's pawn crowns on C1 and a hostile queen is born.
A clean strike: our hero's king topples the knight on A2.
Rat's pawn advances from E7 to E5. From D7 to C7, our hero's queen swallows Rat's pawn.
Rat sets the king on G6, watching every square. By taking the pawn on C6, our hero drives Rat into check.
Rat advances to C6 and claims our queen.
our hero's king takes A3, leaving A2 behind. Rat answers by moving the queen from C6 to C4; then our hero slides the king across the board, from A3 to B2.
Rat gives check with the queen on B5.
With a steady hand, our hero brings the king to A3, and rat's king advances from G6 to F6. our hero advances the pawn from E2 to E3.
Check from Rat: the queen plants itself on B4.
Without hurry or fear, our hero places the king on A2. From the dark, Rat pushes the queen to F4; then our hero's pawn takes D3, leaving D2 behind.
Rat's queen reaches F2 and threatens our hero's king.
our hero slides the king across the board, from A2 to B3, and with dungeon cunning, Rat brings the pawn to G3. With a steady hand, our hero brings the pawn to D4.
Rat captures the pawn on E3 and puts our hero in check.
our hero advances the king from B3 to C4, and rat sets the queen on H6, watching every square. Without hurry or fear, our hero places the pawn on D5.
Check from Rat: the queen plants itself on C1.
our hero's king takes B5, leaving C4 behind. Rat answers by moving the queen from C1 to C7; then our hero slides the king across the board, from B5 to A4.
Rat's queen reaches C4 and threatens our hero's king.
From A4 to A5, our hero's king swallows Rat's pawn.
Rat's queen advances from C4 to C8. our hero advances the pawn from D5 to D6, while rat sets the king on F5, watching every square.
Without hurry or fear, our hero places the king on B6. From the dark, Rat pushes the king to E4; then our hero's king takes B5, leaving B6 behind.
Check from Rat: the queen plants itself on B7.
our hero slides the king across the board, from B5 to C5, and with dungeon cunning, Rat brings the queen to B3. With a steady hand, our hero brings the king to C6.
Rat's queen reaches D5 and threatens our hero's king.
our hero advances the king from C6 to C7, and rat sets the queen on B3, watching every square. Without hurry or fear, our hero places the pawn on D7.
Rat gives check with the queen on C3.
our hero's king takes B7, leaving C7 behind. Rat's queen reaches B2 and threatens our hero's king.
our hero slides the king across the board, from B7 to C7, while with dungeon cunning, Rat brings the queen to B3. Promotion: on D8, our hero turns a pawn into a queen.
Rat gives check with the queen on C3.
our hero advances the king from C7 to D7, while rat sets the queen on F3, watching every square. Without hurry or fear, our hero places the queen on E8.
From the dark, Rat pushes the king to F5. From F8, our hero's queen forces Rat to defend.
Rat answers by moving the king from F5 to G6. From F8 to F3, our hero's queen swallows Rat's queen.
With dungeon cunning, Rat brings the king to H7. A clean strike: our hero's queen topples the pawn on G3.
Rat's king advances from H7 to H6. From E3, our hero's queen forces Rat to defend.
Rat sets the king on G7, watching every square. By taking the pawn on E5, our hero drives Rat into check.
From the dark, Rat pushes the king to G6, and right after that our hero's pawn takes G4, leaving G2 behind. Rat answers by moving the king from G6 to H6; then our hero slides the queen across the board, from E5 to F5.
With dungeon cunning, Rat brings the king to G7. Check: our hero tightens the net by bringing the queen to G5.
Rat's king advances from G7 to F8. our hero advances the queen from G5 to G6.
Draw. The dungeon keeps the names of our hero and Rat.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 2 min 12 s
- Moves
- 99
- How it ended
- stalemate
- Captures (hero / opponent)
- 9 / 6
- Material captured (hero / opponent)
- 21 / 14
- First capture
- move 2
Floor 1 statistics
Against Rat, heroes have won 43% of 2666 finished games (1134 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (99 moves) lasted longer than 81% of the games on this floor.