Battle chronicle

In the depths of Sewers, our hero faces Spider.

our hero answers with fury: the rook leaps from A4 to E4 and captures the enemy knight.

Neither our hero nor Spider claims victory. A draw on the board.

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The battle, move by move

From A1 to A4, our hero's rook swallows Spider's pawn.

From the dark, Spider pushes the pawn to C5. A clean strike: our hero's rook topples the knight on E4.

Spider answers by moving the pawn from E3 to E2. From E4 to E2, our hero's rook swallows Spider's pawn.

With dungeon cunning, Spider brings the king to D8. With a steady hand, our hero brings the rook to C2, while spider's king advances from D8 to D7.

From C2 to C3, our hero's rook swallows Spider's pawn.

Spider sets the king on C6, watching every square; then without hurry or fear, our hero places the rook on A3. From the dark, Spider pushes the pawn to F5.

By taking the pawn on A6, our hero drives Spider into check.

Spider answers by moving the king from C6 to B7; then our hero slides the rook across the board, from A6 to E6. With dungeon cunning, Spider brings the king to B8.

From E6 to E5, our hero's rook swallows Spider's pawn.

Spider's king advances from B8 to C7. A clean strike: our hero's rook topples the pawn on F5.

Spider sets the king on D8, watching every square, and right after that without hurry or fear, our hero places the rook on E5. From the dark, Spider pushes the pawn to C4; then our hero's rook takes E2, leaving E5 behind.

Spider answers by moving the king from D8 to C7. By taking the pawn on E7, our hero drives Spider into check.

With dungeon cunning, Spider brings the king to D6. With a steady hand, our hero brings the rook to E2, while spider's king advances from D6 to C6.

our hero advances the rook from E2 to C2, and spider sets the king on B5, watching every square. Without hurry or fear, our hero places the pawn on G3.

From the dark, Spider pushes the king to B4. By taking the pawn on C4, our hero drives Spider into check.

Spider answers by moving the king from B4 to B5; then our hero slides the rook across the board, from C4 to C2. With dungeon cunning, Spider brings the king to A4.

With a steady hand, our hero brings the pawn to G4, and spider's king advances from A4 to B4. our hero advances the pawn from G4 to G5, while spider sets the king on B3, watching every square.

Without hurry or fear, our hero places the rook on E2. From the dark, Spider pushes the king to A3; then our hero's pawn takes G6, leaving G5 behind.

Spider answers by moving the king from A3 to A4, and right after that our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Spider brings the king to B4.

Promotion: on G8, our hero turns a pawn into a queen.

Spider's king advances from B4 to C5. From C8, our hero's queen forces Spider to defend.

Spider sets the king on D5, watching every square. Check: our hero tightens the net by bringing the queen to D8.

From the dark, Spider pushes the king to C5, and right after that our hero's queen takes B8, leaving D8 behind. Spider answers by moving the king from C5 to C4.

From C2, our hero's rook forces Spider to defend.

With dungeon cunning, Spider brings the king to D4. Check: our hero tightens the net by bringing the queen to D8.

Spider's king advances from D4 to E3. our hero advances the queen from D8 to F8, while spider sets the king on E4, watching every square.

From C4, our hero's rook forces Spider to defend.

From the dark, Spider pushes the king to E5; then our hero's king takes E2, leaving E1 behind. Spider answers by moving the king from E5 to E6, and right after that our hero slides the king across the board, from E2 to E3.

With dungeon cunning, Spider brings the king to E5. From C5, our hero's rook forces Spider to defend.

Spider's king advances from E5 to E6. our hero advances the king from E3 to E4, and spider sets the king on D7, watching every square.

Without hurry or fear, our hero places the rook on B5. From the dark, Spider pushes the king to C6, and right after that our hero's rook takes A5, leaving B5 behind.

Spider answers by moving the king from C6 to B6; then our hero slides the rook across the board, from A5 to A3. With dungeon cunning, Spider brings the king to C7.

our hero gives check with the queen on F7.

Spider's king advances from C7 to D8. From D3, our hero's rook forces Spider to defend.

Spider sets the king on C8, watching every square. Check: our hero tightens the net by bringing the rook to C3.

From the dark, Spider pushes the king to D8. our hero gives check with the queen on F8.

Spider answers by moving the king from D8 to D7, and right after that our hero slides the king across the board, from E4 to E5.

The duel ends in a draw: our hero and Spider withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 54 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
9 / 0
Material captured (hero / opponent)
11 / 0
First capture
move 0

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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