Battle chronicle
The duel begins: our hero against Rat on floor 1.
With an adventurer's precision, our hero takes the rival knight on B3.
Rat falls to our hero's mate. The legend grows.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from B2 to A3.
Rat's knight advances from D7 to F6. our hero advances the pawn from F2 to F3, and right after that rat sets the pawn on C4, watching every square.
Without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the pawn to C3. our hero claims the enemy pawn by landing on G4.
Rat answers by moving the knight from F6 to H7, and our hero slides the pawn across the board, from G4 to G5. A cruel blow: Rat's knight captures our hero's pawn on G5.
With a steady hand, our hero brings the pawn to H4, and right after that rat's knight advances from G5 to E6. our hero advances the pawn from H4 to H5; then rat sets the knight on C5, watching every square.
our hero claims the enemy pawn by landing on G6.
From the dark, Rat pushes the knight to B3. our hero captures the enemy knight: the pawn leaps from A2 to B3.
Rat answers by moving the king from E8 to F8, while our hero slides the pawn across the board, from B3 to B4. With dungeon cunning, Rat brings the pawn to C5.
our hero captures the enemy pawn: the pawn leaps from B4 to A5.
Rat's king advances from F8 to G7. our hero advances the pawn from A5 to A6, and right after that rat sets the king on H6, watching every square.
Without hurry or fear, our hero places the pawn on A7. From the dark, Rat pushes the king to G7. our hero's pawn crowns on A8 and becomes a queen.
Rat answers by moving the pawn from C5 to C4. our hero captures the enemy pawn: the pawn leaps from D3 to C4.
With dungeon cunning, Rat brings the pawn to E6. With a steady hand, our hero brings the pawn to C5. Rat's king falls on G6 and tears the pawn from our hero.
our hero advances the queen from A8 to A4; then rat sets the king on F6, watching every square. Without hurry or fear, our hero places the queen on G4.
From the dark, Rat pushes the king to F7, and our hero's queen takes G5, leaving G4 behind. Rat answers by moving the king from F7 to F8, while our hero slides the queen across the board, from G5 to G6.
With dungeon cunning, Rat brings the pawn to C6. our hero captures the enemy pawn: the queen leaps from G6 to E6.
Rat's king advances from F8 to G7. our hero claims the enemy pawn by landing on C6.
Rat sets the king on F8, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Rat pushes the king to F7, while our hero's king takes E3, leaving F2 behind.
Rat answers by moving the king from F7 to G7, and our hero slides the queen across the board, from C6 to E6. With dungeon cunning, Rat brings the king to F8.
With a steady hand, our hero brings the pawn to C6, and right after that rat's king advances from F8 to G7. our hero advances the pawn from C6 to C7; then rat sets the king on H8, watching every square.
our hero's pawn crowns on C8 and becomes a queen.
From the dark, Rat pushes the king to G7. From D7, our hero's queen forces Rat to defend.
Rat answers by moving the king from G7 to H8. our hero delivers the final mate from E8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 21 s
- Moves
- 59
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 2
- Material captured (hero / opponent)
- 10 / 2
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2663 finished games (1131 wins, 430 losses, 1102 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (59 moves) lasted longer than 43% of the games on this floor.