Battle chronicle

In the depths of Sewers, our hero faces Slug.

With an adventurer's precision, our hero takes the rival bishop on B1.

Draw. The dungeon keeps the names of our hero and Slug.

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The battle, move by move

From A2 to B3, our hero's pawn swallows Slug's bishop.

Slug moves the pawn from C3 to B2 and topples our hero's pawn.

our hero advances the king from E1 to D1. Slug's pawn crowns on B1 and a hostile bishop is born.

Without hurry or fear, our hero places the king on C1. From the dark, Slug pushes the king to F8.

A clean strike: our hero's king topples the bishop on B1.

Slug answers by moving the pawn from B5 to B4, and right after that our hero slides the king across the board, from B1 to C1. With dungeon cunning, Slug brings the pawn to D5.

With a steady hand, our hero brings the king to D1, while slug's king advances from F8 to E7. our hero advances the king from D1 to E1, and slug sets the king on F8, watching every square.

Without hurry or fear, our hero places the king on F1. From the dark, Slug pushes the king to G7, and right after that our hero's pawn takes G4, leaving G2 behind.

Slug answers by moving the king from G7 to G6; then our hero slides the king across the board, from F1 to G2. With dungeon cunning, Slug brings the pawn to D4.

With a steady hand, our hero brings the pawn to H3, and slug's king advances from G6 to H6. our hero advances the king from G2 to G3, while slug sets the king on H7, watching every square.

Without hurry or fear, our hero places the pawn on G5. From the dark, Slug pushes the pawn to E3.

A clean strike: our hero's pawn topples the pawn on E3.

Slug advances to E3 and claims our pawn.

From F2 to E3, our hero's pawn swallows Slug's pawn.

With dungeon cunning, Slug brings the king to G6. With a steady hand, our hero brings the pawn to H4, while slug's king advances from G6 to F5.

From E4, our hero's pawn forces Slug to defend.

Slug sets the king on E5, watching every square; then without hurry or fear, our hero places the pawn on H5. From the dark, Slug pushes the king to E6, and right after that our hero's pawn takes H6, leaving H5 behind.

Slug answers by moving the king from E6 to E7; then our hero slides the pawn across the board, from H6 to H7. With dungeon cunning, Slug brings the king to E6.

Promotion: on H8, our hero turns a pawn into a queen.

Slug's king advances from E6 to D7. our hero advances the queen from H8 to F8, while slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on G6. Slug moves the pawn from F7 to G6 and topples our hero's pawn.

our hero's queen takes B8, leaving F8 behind. Slug answers by moving the pawn from C5 to C4. By taking the pawn on B6, our hero drives Slug into check.

With dungeon cunning, Slug brings the king to E7. By taking the pawn on B4, our hero drives Slug into check.

Slug's king advances from E7 to E8. From B4 to C4, our hero's queen swallows Slug's pawn.

Slug sets the king on D8, watching every square; then without hurry or fear, our hero places the pawn on E5. From the dark, Slug pushes the pawn to G5, and right after that our hero's pawn takes E6, leaving E5 behind.

Slug answers by moving the pawn from G5 to G4; then our hero slides the queen across the board, from C4 to C6. With dungeon cunning, Slug brings the king to E7.

With a steady hand, our hero brings the queen to D5, and slug's king advances from E7 to E8. our hero advances the pawn from B3 to B4, while slug sets the king on E7, watching every square.

Without hurry or fear, our hero places the pawn on B5. From the dark, Slug pushes the king to F6; then our hero's pawn takes B6, leaving B5 behind.

Slug answers by moving the king from F6 to G7, and right after that our hero slides the pawn across the board, from B6 to B7. With dungeon cunning, Slug brings the king to G8.

Promotion: on B8, our hero turns a pawn into a queen.

Slug's king advances from G8 to H7. our hero advances the pawn from C2 to C4, and slug sets the king on G6, watching every square.

Without hurry or fear, our hero places the pawn on C5. From the dark, Slug pushes the king to F6, and right after that our hero's pawn takes C6, leaving C5 behind.

Slug answers by moving the king from F6 to G6; then our hero slides the pawn across the board, from C6 to C7. With dungeon cunning, Slug brings the king to G7.

Promotion: on C8, our hero turns a pawn into a queen.

Slug's king advances from G7 to H7. Check: our hero tightens the net by bringing the queen to C7.

Slug sets the king on G6, watching every square, and right after that without hurry or fear, our hero places the queen on H8.

Neither our hero nor Slug claims victory. A draw on the board.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 46 s
Moves
85
How it ended
stalemate
Captures (hero / opponent)
7 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (85 moves) lasted longer than 81% of the games on this floor.

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