Battle chronicle

our hero draws pieces against Spider. The dungeon watches in silence.

our hero's king lands on D1 and defeats Spider's rook!

The duel ends in a draw: our hero and Spider withdraw.

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The battle, move by move

A clean strike: our hero's bishop topples the pawn on E3.

Spider answers by moving the pawn from C3 to C2, and right after that our hero slides the knight across the board, from G1 to F3. With dungeon cunning, Spider brings the knight to D5.

With a steady hand, our hero brings the bishop to D2, while spider's pawn advances from G6 to G5. From F3 to E5, our hero's knight swallows Spider's pawn.

Spider sets the pawn on A3, watching every square; then without hurry or fear, our hero places the knight on D3. From the dark, Spider pushes the pawn to A2, and right after that our hero's bishop takes C3, leaving D2 behind.

Spider moves the knight from E4 to C3 and topples our hero's bishop.

our hero slides the knight across the board, from D3 to C1, while with dungeon cunning, Spider brings the knight to F6. From C1 to A2, our hero's knight swallows Spider's pawn.

Spider's knight advances from C3 to E4. our hero advances the knight from A2 to C3. Spider's pawn crowns on C1 and a hostile rook is born.

Without hurry or fear, our hero places the knight on D1. Spider captures the knight on D1 and puts our hero in check.

A clean strike: our hero's king topples the rook on D1.

Check from Spider: the knight plants itself on C3.

our hero slides the king across the board, from D1 to C2. our hero activates Backstab and silently removes a threat from Spider.

With dungeon cunning, Spider brings the pawn to A5, while with a steady hand, our hero brings the king to B3. Spider's pawn advances from C7 to C6, and our hero advances the king from B3 to A4.

Spider sets the knight on D5, watching every square. A clean strike: our hero's king topples the pawn on A5.

From the dark, Spider pushes the king to F7. our hero's pawn takes E3, leaving E2 behind; then spider answers by moving the king from F7 to G8.

our hero slides the pawn across the board, from E3 to E4. With dungeon cunning, Spider brings the knight to F4, and with a steady hand, our hero brings the king to B6.

Spider's king advances from G8 to H7. A clean strike: our hero's king topples the pawn on C6.

Spider sets the pawn on G4, watching every square. Without hurry or fear, our hero places the pawn on E5; then from the dark, Spider pushes the king to G6.

our hero's king takes D7, leaving C6 behind. our hero activates Backstab and silently removes a threat from Spider.

Spider answers by moving the king from G6 to F5. our hero slides the pawn across the board, from E5 to E6, while with dungeon cunning, Spider brings the knight to G6.

With a steady hand, our hero brings the pawn to E7. Spider advances to E7 and claims our pawn.

From D7 to E7, our hero's king swallows Spider's knight.

Spider sets the king on E5, watching every square, and right after that without hurry or fear, our hero places the king on F7. From the dark, Spider pushes the king to D4; then our hero's king takes G6, leaving F7 behind.

Spider answers by moving the king from D4 to E5. our hero slides the king across the board, from G6 to G5, and with dungeon cunning, Spider brings the king to D6.

From G5 to G4, our hero's king swallows Spider's pawn.

Spider's king advances from D6 to D5, and right after that our hero advances the pawn from H2 to H3. Spider sets the king on D6, watching every square; then without hurry or fear, our hero places the pawn on H4.

From the dark, Spider pushes the king to E7, and right after that our hero's pawn takes H5, leaving H4 behind. Spider answers by moving the king from E7 to D7.

our hero slides the pawn across the board, from H5 to H6, while with dungeon cunning, Spider brings the king to E8. With a steady hand, our hero brings the pawn to H7, and spider's king advances from E8 to F8.

Promotion: on H8, our hero turns a pawn into a queen.

Spider sets the king on F7, watching every square, and right after that without hurry or fear, our hero places the king on F4. From the dark, Spider pushes the king to E7; then our hero's king takes E5, leaving F4 behind.

Spider answers by moving the king from E7 to D7. our hero slides the queen across the board, from H8 to F6, and with dungeon cunning, Spider brings the king to E8.

With a steady hand, our hero brings the king to D6.

Draw. The dungeon keeps the names of our hero and Spider.

Game details

Hero's colour
White
Time control
10+0
Actual duration
2 min 37 s
Moves
75
How it ended
stalemate
Captures (hero / opponent)
8 / 3
Material captured (hero / opponent)
14 / 7
First capture
move 0
Skills used
2

Floor 3 statistics

Against Spider, heroes have won 43% of 961 finished games (414 wins, 153 losses, 394 draws). Average length: 59 moves. Average game time: 2 min 35 s. Most common ending: checkmate.

This game (75 moves) lasted longer than 71% of the games on this floor.

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