Battle chronicle
The duel begins: our hero against Slug on floor 2.
our hero answers with fury: the bishop leaps from B2 to A3 and captures the enemy bishop.
In the end, our hero delivers checkmate and Slug flees the board.
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The battle, move by move
our hero captures the enemy pawn: the pawn leaps from A2 to B3.
Slug sets the bishop on B4, watching every square, while without hurry or fear, our hero places the bishop on B2. From the dark, Slug pushes the knight to D5, and our hero's pawn takes C3, leaving C2 behind.
Slug answers by moving the bishop from B4 to A3. our hero claims the enemy bishop by landing on A3.
With dungeon cunning, Slug brings the pawn to F6. With a steady hand, our hero brings the bishop to B2; then slug's pawn advances from E4 to E3.
our hero claims the enemy pawn by landing on E3.
Slug sets the king on E7, watching every square, and without hurry or fear, our hero places the king on F2. From the dark, Slug pushes the king to E6, while our hero's king takes G3, leaving F2 behind.
Slug answers by moving the pawn from B5 to B4. our hero captures the enemy pawn: the king leaps from G3 to G4.
With dungeon cunning, Slug brings the pawn to B5. With a steady hand, our hero brings the pawn to H4. Slug's pawn falls on C3 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from D2 to C3.
After toppling the pawn on E3, Slug threatens our hero's king.
Without hurry or fear, our hero places the king on F3. From the dark, Slug pushes the knight to D5, and our hero's pawn takes H5, leaving H4 behind.
Slug answers by moving the pawn from F6 to F5, while our hero slides the pawn across the board, from H5 to H6. With dungeon cunning, Slug brings the knight to F6.
With a steady hand, our hero brings the pawn to C4; then slug's knight advances from F6 to G4. our hero advances the pawn from H6 to H7.
Slug gives check with the knight on H2.
Without hurry or fear, our hero places the king on G3. From the dark, Slug pushes the king to F7. our hero's pawn crowns on H8 and becomes a queen.
Check from Slug: the knight plants itself on F1.
our hero slides the king across the board, from G3 to F2; then with dungeon cunning, Slug brings the knight to E3. our hero claims the enemy knight by landing on E3.
Slug's pawn falls on C4 and tears the pawn from our hero.
our hero captures the enemy pawn: the pawn leaps from B3 to C4.
Check from Slug: the pawn plants itself on F4.
our hero claims the enemy pawn by landing on F4.
From the dark, Slug pushes the king to E7. Check: our hero tightens the net by bringing the queen to G7.
Slug answers by moving the king from E7 to D8. our hero gives check with the bishop on F6.
With dungeon cunning, Slug brings the king to C8. With a steady hand, our hero brings the queen to E7; then slug's pawn advances from D6 to D5.
our hero advances the bishop from F6 to E5. Slug's pawn falls on C4 and tears the pawn from our hero.
And it is checkmate: our hero ends the game on C7.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 31 s
- Moves
- 53
- How it ended
- checkmate
- Captures (hero / opponent)
- 8 / 4
- Material captured (hero / opponent)
- 12 / 4
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (53 moves) lasted longer than 39% of the games on this floor.