Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the knight leaps from F3 to D2 and captures the enemy bishop.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero slides the king across the board, from E1 to D1; then with dungeon cunning, Slug brings the bishop to A5. With a steady hand, our hero brings the knight to E2, and right after that slug's pawn advances from G4 to G3.

our hero captures the enemy pawn: the knight leaps from E2 to G3.

Slug sets the knight on G8, watching every square. our hero claims the enemy pawn by landing on E4.

From the dark, Slug pushes the pawn to D5, and our hero's knight takes F2, leaving E4 behind. Slug answers by moving the knight from G8 to F6, while our hero slides the knight across the board, from F2 to D3.

With dungeon cunning, Slug brings the pawn to D4. With a steady hand, our hero brings the bishop to H6; then slug's knight advances from F6 to E4.

our hero advances the knight from D3 to E1, and right after that slug sets the bishop on D2, watching every square. Without hurry or fear, our hero places the knight on F3.

A cruel blow: Slug's bishop captures our hero's bishop on H6.

our hero's king takes E2, leaving D1 behind. Slug answers by moving the bishop from H6 to C1, and our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Slug brings the pawn to F5. With a steady hand, our hero brings the king to E2. Check from Slug: the pawn plants itself on D3.

our hero captures the enemy pawn: the king leaps from E2 to D3.

Slug gives check with the pawn on C4.

Without hurry or fear, our hero places the king on D4. From the dark, Slug pushes the knight to C5, and our hero's king takes C3, leaving D4 behind.

Check from Slug: the pawn plants itself on B4.

our hero claims the enemy pawn by landing on B4.

With dungeon cunning, Slug brings the pawn to B5. our hero captures the enemy knight: the king leaps from B4 to C5.

Slug's king advances from E8 to E7. our hero claims the enemy pawn by landing on B5.

Slug sets the bishop on F4, watching every square. our hero captures the enemy pawn: the king leaps from B5 to C4.

From the dark, Slug pushes the bishop to E3, while our hero's king takes C3, leaving C4 behind. Slug answers by moving the king from E7 to F7, and our hero slides the king across the board, from C3 to D3.

With dungeon cunning, Slug brings the bishop to H6. With a steady hand, our hero brings the king to D4, and right after that slug's king advances from F7 to E6.

our hero advances the king from D4 to C5; then slug sets the bishop on D2, watching every square. our hero claims the enemy bishop by landing on D2.

From the dark, Slug pushes the king to F7, and our hero's king takes C4, leaving C5 behind. Slug answers by moving the pawn from F5 to F4.

our hero claims the enemy pawn by landing on B3.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the king to C3; then slug's king advances from E6 to F5.

our hero advances the pawn from B2 to B3, and right after that slug sets the king on G4, watching every square. Without hurry or fear, our hero places the pawn on B4.

From the dark, Slug pushes the king to G5, while our hero's pawn takes B5, leaving B4 behind. Slug answers by moving the king from G5 to F5, and our hero slides the pawn across the board, from B5 to B6.

With dungeon cunning, Slug brings the king to E6. With a steady hand, our hero brings the pawn to B7, and right after that slug's king advances from E6 to E7.

our hero's pawn crowns on B8 and becomes a queen.

Slug sets the king on F6, watching every square. From F8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to E5. Check: our hero tightens the net by bringing the queen to E8.

Slug answers by moving the king from E5 to F6. our hero gives check with the queen on D8.

With dungeon cunning, Slug brings the king to E5. From E8, our hero's queen forces Slug to defend.

Slug's king advances from E5 to F6. Check: our hero tightens the net by bringing the knight to E4.

From the shadows, Backstab. Slug loses a piece to our hero's blade.

Slug sets the king on G7, watching every square. our hero gives check with the queen on E7.

From the dark, Slug pushes the king to G8. our hero's knight takes G5, leaving E4 behind, and slug answers by moving the king from G8 to H8.

Check: our hero tightens the net by bringing the queen to E8.

With dungeon cunning, Slug brings the king to G7. our hero gives check with the knight on E6.

Slug's king advances from G7 to H7. From E7, our hero's queen forces Slug to defend.

Slug sets the king on G6, watching every square. Without hurry or fear, our hero places the queen on F8, and from the dark, Slug pushes the king to H5.

our hero gives check with the queen on H8.

Slug answers by moving the king from H5 to G6. From F4, our hero's knight forces Slug to defend.

With dungeon cunning, Slug brings the king to F7. Check: our hero tightens the net by bringing the queen to H7.

Slug's king advances from F7 to F8, and right after that our hero advances the king from C3 to C4. Slug sets the king on E8, watching every square.

Without hurry or fear, our hero places the king on C5, while from the dark, Slug pushes the king to F8. our hero's king takes C6, leaving C5 behind, and slug answers by moving the king from F8 to E8.

our hero slides the king across the board, from C6 to C7. With dungeon cunning, Slug brings the king to F8. From H8, our hero's queen forces Slug to defend.

Slug's king advances from F8 to E7. Check: our hero tightens the net by bringing the knight to G6.

Slug sets the king on E6, watching every square. Without hurry or fear, our hero places the queen on H6, and from the dark, Slug pushes the king to F5.

From E7, our hero's knight forces Slug to defend.

Slug answers by moving the king from F5 to G4. Check: our hero tightens the net by bringing the queen to G6.

With dungeon cunning, Slug brings the king to F3. our hero gives check with the queen on F6.

Slug's king advances from F3 to G3, and right after that our hero advances the knight from E7 to D5. Slug sets the king on G2, watching every square.

Check: our hero tightens the net by bringing the knight to E3.

From the dark, Slug pushes the king to H1. our hero's knight takes D1, leaving E3 behind, and slug answers by moving the king from H1 to H2.

From H6, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to G2. Check: our hero tightens the net by bringing the knight to E3.

Slug's king advances from G2 to F2; then our hero advances the knight from E3 to F5. Slug sets the king on E2, watching every square.

From H2, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to E1. our hero's knight takes E3, leaving F5 behind.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
3 min 15 s
Moves
129
How it ended
stalemate
Captures (hero / opponent)
9 / 1
Material captured (hero / opponent)
13 / 3
First capture
move 2
Skills used
1

Floor 2 statistics

Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (129 moves) lasted longer than 97% of the games on this floor.

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