Battle chronicle

The duel begins: our hero against Slug on floor 2.

our hero answers with fury: the pawn leaps from D2 to C3 and captures the enemy pawn.

Neither our hero nor Slug claims victory. A draw on the board.

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The battle, move by move

our hero captures the enemy pawn: the pawn leaps from D2 to C3.

From the dark, Slug pushes the pawn to D5, while our hero's pawn takes E3, leaving E2 behind. Slug answers by moving the pawn from F7 to F5, and our hero slides the knight across the board, from G1 to E2.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the pawn to H4, and right after that slug's king advances from F7 to G6.

our hero advances the knight from E2 to G3; then slug sets the pawn on B4, watching every square. our hero claims the enemy pawn by landing on B4.

From the dark, Slug pushes the pawn to D4. our hero captures the enemy pawn: the pawn leaps from B4 to C5.

Slug answers by moving the king from G6 to H7. our hero claims the enemy pawn by landing on B6.

Slug's pawn falls on E3 and tears the pawn from our hero.

our hero captures the enemy pawn: the pawn leaps from F2 to E3.

Slug's king advances from H7 to G7. our hero advances the pawn from B6 to B7, and right after that slug sets the pawn on F4, watching every square.

our hero captures the enemy pawn: the knight leaps from G3 to E4.

From the dark, Slug pushes the king to H8. our hero claims the enemy pawn by landing on F4.

Slug answers by moving the king from H8 to G8. our hero's pawn crowns on B8 and becomes a queen.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the queen to E5, and right after that slug's king advances from H7 to G8.

our hero gives check with the knight on F6.

Slug sets the king on H8, watching every square. From E8, our hero's queen forces Slug to defend.

From the dark, Slug pushes the king to G7. Check: our hero tightens the net by bringing the queen to E7.

Slug answers by moving the king from G7 to H6, while our hero slides the queen across the board, from E7 to E5. With dungeon cunning, Slug brings the king to G6.

With a steady hand, our hero brings the queen to D4; then slug's king advances from G6 to F5. our hero advances the pawn from H4 to H5, and right after that slug sets the king on E6, watching every square.

Without hurry or fear, our hero places the pawn on H6. From the dark, Slug pushes the king to F7, while our hero's pawn takes H7, leaving H6 behind.

Slug answers by moving the king from F7 to G6. our hero's pawn crowns on H8 and becomes a queen.

With dungeon cunning, Slug brings the king to F7. With a steady hand, our hero brings the knight to D5, and right after that slug's king advances from F7 to E6.

our hero advances the knight from D5 to B4; then slug sets the king on E7, watching every square. Check: our hero tightens the net by bringing the queen to E5.

From the dark, Slug pushes the king to F7. our hero gives check with the queen on D7.

Slug answers by moving the king from F7 to G8. From E8, our hero's queen forces Slug to defend.

With dungeon cunning, Slug brings the king to H7. With a steady hand, our hero brings the queen to F6.

The duel ends in a draw: our hero and Slug withdraw.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 19 s
Moves
57
How it ended
stalemate
Captures (hero / opponent)
7 / 1
Material captured (hero / opponent)
7 / 1
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1563 finished games (621 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (57 moves) lasted longer than 46% of the games on this floor.

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