Battle chronicle

our hero draws pieces against Slug. The dungeon watches in silence.

our hero answers with fury: the pawn leaps from H2 to G3 and captures the enemy knight.

In the end, our hero delivers checkmate and Slug flees the board.

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The battle, move by move

A clean strike: our hero's pawn topples the knight on G3.

From the dark, Slug pushes the pawn to H5, and right after that our hero's pawn takes F3, leaving F2 behind. Slug answers by moving the bishop from D6 to C5.

A clean strike: our hero's pawn topples the pawn on G4.

Slug advances to G4 and claims our pawn.

From B2 to C3, our hero's pawn swallows Slug's pawn.

Slug's king advances from E8 to F7. our hero advances the king from E1 to D2, while slug sets the pawn on H5, watching every square.

Without hurry or fear, our hero places the king on D3. From the dark, Slug pushes the king to F6; then our hero's king takes E4, leaving D3 behind.

Slug answers by moving the bishop from C5 to F2, and right after that our hero slides the pawn across the board, from C3 to C4. Slug moves the bishop from F2 to G3 and topples our hero's pawn.

With a steady hand, our hero brings the bishop to B2, while slug's bishop advances from G3 to H2. our hero advances the pawn from C2 to C3, and slug sets the pawn on H4, watching every square.

Without hurry or fear, our hero places the pawn on C5. Slug's pawn reaches D5 and threatens our hero's king.

our hero's king takes D3, leaving E4 behind. Slug answers by moving the pawn from H4 to H3.

A clean strike: our hero's pawn topples the pawn on H3.

Slug gives check with the pawn on E4.

With a steady hand, our hero brings the king to E2, and slug's pawn advances from G4 to G3. our hero advances the king from E2 to F1, while slug sets the king on F7, watching every square.

Without hurry or fear, our hero places the king on G2. From the dark, Slug pushes the king to E8; then our hero's bishop takes C1, leaving B2 behind.

Slug answers by moving the pawn from E6 to E5, and right after that our hero slides the bishop across the board, from C1 to G5. With dungeon cunning, Slug brings the king to F8.

With a steady hand, our hero brings the pawn to H4, while slug's pawn advances from D5 to D4. From C3 to D4, our hero's pawn swallows Slug's pawn.

Slug sets the king on F7, watching every square. A clean strike: our hero's pawn topples the pawn on E5.

From the dark, Slug pushes the bishop to G1. From G2 to G3, our hero's king swallows Slug's pawn.

Slug answers by moving the pawn from E4 to E3; then our hero slides the king across the board, from G3 to F3. With dungeon cunning, Slug brings the pawn to E2.

From F3 to E2, our hero's king swallows Slug's pawn.

Slug moves the bishop from G1 to C5 and topples our hero's pawn.

our hero advances the pawn from H4 to H5, while slug sets the pawn on E6, watching every square. Without hurry or fear, our hero places the pawn on H6.

From the dark, Slug pushes the bishop to D4; then our hero's bishop takes F4, leaving G5 behind. Slug answers by moving the king from F7 to G6, and right after that our hero slides the king across the board, from E2 to D3.

With dungeon cunning, Slug brings the bishop to C3. With a steady hand, our hero brings the king to C4, while slug's bishop advances from C3 to A5.

our hero advances the king from C4 to C5, and slug sets the bishop on D8, watching every square. Without hurry or fear, our hero places the king on D6.

From the dark, Slug pushes the king to H7. From D6 to E6, our hero's king swallows Slug's pawn.

Slug answers by moving the bishop from D8 to B6; then our hero slides the king across the board, from E6 to F7. With dungeon cunning, Slug brings the bishop to A5.

With a steady hand, our hero brings the pawn to E6, and slug's bishop advances from A5 to D8. our hero advances the pawn from E6 to E7, while slug sets the bishop on B6, watching every square.

Promotion: on E8, our hero turns a pawn into a queen.

From the dark, Slug pushes the bishop to F2. Mate. our hero's queen on G8 leaves Slug with no escape.

Game details

Hero's colour
White
Time control
10+0
Actual duration
1 min 49 s
Moves
73
How it ended
checkmate
Captures (hero / opponent)
9 / 3
Material captured (hero / opponent)
11 / 3
First capture
move 0

Floor 2 statistics

Against Slug, heroes have won 40% of 1564 finished games (622 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.

This game (73 moves) lasted longer than 69% of the games on this floor.

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