Battle chronicle
A new legend is written: our hero challenges Slug on floor 2.
With an adventurer's precision, our hero takes the rival queen on B5.
Slug's edge closes the game: mate against our hero.
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The battle, move by move
our hero claims the enemy pawn by landing on H6.
Slug's knight advances from G3 to H1. our hero advances the bishop from H6 to G7; then slug sets the pawn on H5, watching every square.
Without hurry or fear, our hero places the bishop on H6. From the dark, Slug pushes the pawn to C2, and our hero's king takes E2, leaving E1 behind.
Slug answers by moving the bishop from D6 to C5, while our hero slides the king across the board, from E2 to D2. With dungeon cunning, Slug brings the bishop to A3.
our hero captures the enemy pawn: the king leaps from D2 to C2.
Slug's bishop advances from A3 to C5. our hero advances the bishop from H6 to C1, and right after that slug sets the pawn on H4, watching every square.
Without hurry or fear, our hero places the bishop on D2. From the dark, Slug pushes the knight to G3, while our hero's bishop takes E1, leaving D2 behind.
Slug answers by moving the pawn from H4 to H3. our hero captures the enemy knight: the bishop leaps from E1 to G3.
With dungeon cunning, Slug brings the pawn to D6. With a steady hand, our hero brings the bishop to H4, and right after that slug's bishop advances from C5 to A7.
our hero advances the bishop from H4 to E1; then slug sets the pawn on H2, watching every square. Without hurry or fear, our hero places the king on D1.
From the dark, Slug pushes the king to F7, and our hero's bishop takes C3, leaving E1 behind. On H1, Slug promotes and gains a reinforcing queen.
our hero slides the king across the board, from D1 to C2, and right after that with dungeon cunning, Slug brings the queen to H4. With a steady hand, our hero brings the bishop to A5; then slug's bishop advances from A7 to E3.
our hero advances the bishop from A5 to D8, and right after that slug sets the bishop on D4, watching every square. Without hurry or fear, our hero places the bishop on C7.
From the dark, Slug pushes the queen to G3, while our hero's bishop takes A5, leaving C7 behind. Check from Slug: the queen plants itself on F2.
our hero slides the king across the board, from C2 to B3; then with dungeon cunning, Slug brings the queen to G1. With a steady hand, our hero brings the bishop to D2, and right after that slug's queen advances from G1 to F2.
our hero advances the bishop from D2 to B4. Check from Slug: the queen plants itself on F3.
Without hurry or fear, our hero places the king on A4. From the dark, Slug pushes the pawn to G3, and our hero's bishop takes E1, leaving B4 behind.
Slug's queen reaches D1 and threatens our hero's king.
our hero slides the king across the board, from A4 to A3, and right after that with dungeon cunning, Slug brings the pawn to G2. With a steady hand, our hero brings the bishop to D2.
A cruel blow: Slug's queen captures our hero's bishop on D2.
our hero advances the king from A3 to B3. Slug's queen reaches B2 and threatens our hero's king.
Without hurry or fear, our hero places the king on C4. From the dark, Slug pushes the king to G6, while our hero's king takes D3, leaving C4 behind.
Slug answers by moving the king from G6 to H5, and our hero slides the king across the board, from D3 to C4. Slug's queen reaches B5 and threatens our hero's king.
our hero claims the enemy queen by landing on B5.
Slug's bishop advances from D4 to A7. our hero advances the king from B5 to C6; then slug sets the king on H4, watching every square.
Without hurry or fear, our hero places the king on C7. From the dark, Slug pushes the bishop to C5, and our hero's king takes D7, leaving C7 behind.
On G1, Slug promotes and gains a reinforcing queen.
our hero claims the enemy pawn by landing on E7.
With dungeon cunning, Slug brings the queen to F2. our hero captures the enemy pawn: the king leaps from E7 to E6.
Slug's queen reaches A2 and threatens our hero's king.
our hero advances the king from E6 to F6, and right after that slug sets the queen on C4, watching every square. Without hurry or fear, our hero places the king on E7.
From the dark, Slug pushes the queen to F4, while our hero's king takes D7, leaving E7 behind. Slug answers by moving the bishop from C5 to A3, and our hero slides the king across the board, from D7 to E6.
Check from Slug: the queen plants itself on H6.
With a steady hand, our hero brings the king to D5. Slug gives check with the queen on D2.
our hero advances the king from D5 to E6; then slug sets the pawn on D5, watching every square. our hero claims the enemy pawn by landing on E5.
Check from Slug: the bishop plants itself on D6.
our hero captures the enemy bishop: the king leaps from E5 to D6.
Slug answers by moving the pawn from D5 to D4, while our hero slides the king across the board, from D6 to D5. With dungeon cunning, Slug brings the king to G4.
With a steady hand, our hero brings the king to E5; then slug's king advances from G4 to H3. our hero advances the king from E5 to F5.
Slug gives check with the queen on D3.
Without hurry or fear, our hero places the king on F4. Slug's queen reaches G3 and threatens our hero's king.
our hero's king takes E4, leaving F4 behind. Check from Slug: the queen plants itself on E3.
our hero slides the king across the board, from E4 to D5; then with dungeon cunning, Slug brings the king to G3. With a steady hand, our hero brings the king to C4.
Slug's queen reaches C3 and threatens our hero's king.
our hero advances the king from C4 to D5; then slug sets the king on F2, watching every square. Without hurry or fear, our hero places the king on E5.
Slug gives check with the queen on E3.
our hero's king takes D5, leaving E5 behind. Slug answers by moving the king from F2 to E2, while our hero slides the king across the board, from D5 to C5.
Check from Slug: the pawn plants itself on D3.
With a steady hand, our hero brings the king to C4. Slug gives check with the queen on C1.
our hero advances the king from C4 to B3. Slug's queen reaches C2 and threatens our hero's king.
Without hurry or fear, our hero places the king on B4. Check from Slug: the queen plants itself on B1.
our hero's king takes C4, leaving B4 behind. Slug gives check with the queen on C1.
our hero slides the king across the board, from C4 to D4. Slug's queen reaches B2 and threatens our hero's king.
With a steady hand, our hero brings the king to E4, and right after that slug's king advances from E2 to E1. our hero captures the enemy pawn: the king leaps from E4 to D3.
Slug sets the queen on B6, watching every square, while without hurry or fear, our hero places the king on C2. Slug's queen reaches C5 and threatens our hero's king.
our hero's king takes B1, leaving C2 behind. Slug answers by moving the queen from C5 to G1, while our hero slides the king across the board, from B1 to C1.
Slug gives check with the queen on E3.
With a steady hand, our hero brings the king to C2. Slug's queen reaches E2 and threatens our hero's king.
our hero advances the king from C2 to C3, and right after that slug sets the king on F1, watching every square. Without hurry or fear, our hero places the king on B3.
Slug gives check with the queen on C4.
our hero's king takes B2, leaving B3 behind. Slug answers by moving the queen from C4 to E4, and our hero slides the king across the board, from B2 to C1.
Check from Slug: the queen plants itself on C6.
With a steady hand, our hero brings the king to D2. Slug gives check with the queen on D5.
our hero advances the king from D2 to E3; then slug sets the queen on A2, watching every square. Without hurry or fear, our hero places the king on F3.
From the dark, Slug pushes the queen to B1, and our hero's king takes G3, leaving F3 behind. Slug gives check with the queen on D3.
our hero slides the king across the board, from G3 to H2, and right after that with dungeon cunning, Slug brings the queen to B3. With a steady hand, our hero brings the king to H1.
Mate. Slug closes the net and our hero falls on H3.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 4 min 34 s
- Moves
- 152
- How it ended
- checkmate
- Captures (hero / opponent)
- 9 / 1
- Material captured (hero / opponent)
- 21 / 3
- First capture
- move 0
Floor 2 statistics
Against Slug, heroes have won 40% of 1562 finished games (620 wins, 279 losses, 663 draws). Average length: 61 moves. Average game time: 2 min 28 s. Most common ending: checkmate.
This game (152 moves) lasted longer than 99% of the games on this floor.