Battle chronicle
our hero draws pieces against Rat. The dungeon watches in silence.
our hero's pawn lands on D4 and defeats Rat's knight!
Checkmate! our hero topples Rat and claims victory.
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The battle, move by move
A clean strike: our hero's pawn topples the pawn on A3.
From the dark, Rat pushes the pawn to A4, and right after that our hero's pawn takes C4, leaving C2 behind. Rat answers by moving the knight from D7 to F8; then our hero slides the pawn across the board, from G2 to G3.
With dungeon cunning, Rat brings the knight to E6. With a steady hand, our hero brings the pawn to F3, and rat's knight advances from E6 to D8.
A clean strike: our hero's pawn topples the pawn on G4.
Rat sets the knight on E6, watching every square, and right after that without hurry or fear, our hero places the pawn on D3. From the dark, Rat pushes the knight to D8; then our hero's pawn takes E3, leaving E2 behind.
Rat answers by moving the knight from D8 to E6, and right after that our hero slides the pawn across the board, from D3 to D4. With dungeon cunning, Rat brings the king to D7.
A clean strike: our hero's pawn topples the pawn on C5.
Rat's knight advances from E6 to D4. From E3 to D4, our hero's pawn swallows Rat's knight.
Rat sets the king on C8, watching every square; then without hurry or fear, our hero places the pawn on D5. From the dark, Rat pushes the king to B7.
By taking the pawn on C6, our hero drives Rat into check.
Rat answers by moving the king from B7 to A7; then our hero slides the pawn across the board, from H2 to H4. With dungeon cunning, Rat brings the king to A8.
With a steady hand, our hero brings the pawn to H5, and rat's king advances from A8 to B8. A clean strike: our hero's pawn topples the pawn on G6.
Rat sets the king on A8, watching every square, and right after that without hurry or fear, our hero places the pawn on G7. From the dark, Rat pushes the king to A7.
Promotion: on G8, our hero turns a pawn into a queen.
Rat answers by moving the pawn from E7 to E5, and right after that our hero slides the queen across the board, from G8 to E8. With dungeon cunning, Rat brings the pawn to E4.
A clean strike: our hero's queen topples the pawn on E4.
Rat's king advances from A7 to B8. our hero gives check with the queen on E8.
Rat sets the king on A7, watching every square; then without hurry or fear, our hero places the pawn on G5. From the dark, Rat pushes the king to A6, and right after that our hero's pawn takes G6, leaving G5 behind.
Rat answers by moving the king from A6 to A7; then our hero slides the pawn across the board, from G6 to G7. With dungeon cunning, Rat brings the king to A6.
Promotion: on G8, our hero turns a pawn into a queen.
Rat's king advances from A6 to A5. our hero advances the queen from G8 to E6, while rat sets the king on A6, watching every square.
And it is checkmate: our hero ends the game on A8.
Game details
- Hero's colour
- White
- Time control
- 10+0
- Actual duration
- 1 min 19 s
- Moves
- 51
- How it ended
- checkmate
- Captures (hero / opponent)
- 7 / 0
- Material captured (hero / opponent)
- 9 / 0
- First capture
- move 0
Floor 1 statistics
Against Rat, heroes have won 42% of 2654 finished games (1127 wins, 429 losses, 1098 draws). Average length: 69 moves. Average game time: 3 min 54 s. Most common ending: checkmate.
This game (51 moves) lasted longer than 32% of the games on this floor.